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Illusions Dungeons
Illusion of Moonlight
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Sonho de uma Flor do Luar nas profundezas da Caverna de Payon
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Nível Necessário: 100+
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Guia
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Illusion of Frozen
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Um loop de tempo contido nas profundezas da Caverna de Gelo
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Nível Necessário: 120+
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Guia
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Illusion of Vampire
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Entre no diário antigo de um mago de Geffen chamado Bomi
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Nível Necessário: 130+
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Guia
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Illusion of Abyss
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Aventure-se na misteriosa Illusion of Abyss Ilha das Tartarugas, onde acontecimentos estranhos estão acontecendo!
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Nível Necessário: 150+
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Guia
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Illusion of Teddy Bear
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Uma versão de pesadelo da masmorra de Einbroch, onde a história da masmorra será revelada.
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Nível Necessário: 150+
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Guia
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Illusion of Luanda
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Uma versão de pesadelo de Luanda, a Caverna do Norte.
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Nível Necessário: 160+
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Guia
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Illusion of Labyrinth
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Illusion of Labyrinth é um calabouço que leva os jogadores à história por trás da Floresta do Labirinto.
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Nível Necessário: 170+
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Guia
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Encantamentos
Para começar a encantar o Illusion Gear , procure o NPC Illusion Enchanter (prontera)Copiado! na cidade de Prontera .
Cada tentativa de encantar custa 5
Illusion Stones e tem 100% de chance de sucesso. O item deve estar equipado para receber encantamentos.
Resetting Enchants
The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first.
Partial Reset
For the price of 30
Illusion Stones or 5,000,000 zeny, you can also choose to reset only one enchant, keeping the other as is.
Illusion Weapon Level 4 Enchants
Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.
Aside from [[File:{{{Imagem}}}.png]] {{{Nome}}}, every other Illusion Dungeon weapon can be enchanted through [[File:{{{Imagem}}}.png]] {{{Nome}}} (physical) or [[File:{{{Imagem}}}.png]] {{{Nome}}} (magic).
The two stones can be purchased from the Illusion Merchant NPC ((prontera)Copiado!).
Each single stone costs either 2,000,000 zeny or 10 [[File:{{{Imagem}}}.png]] {{{Nome}}}.
Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
There is no chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.
[[File:{{{Imagem}}}.png]] {{{Nome}}} - Level 4 Weapon Physical Enchants
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1st Slot Enchant
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2nd Slot Enchant
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- Increases Physical Damage against Neutral Monsters by 1~10%
- Increases Physical Damage against Water Monsters by 1~10%
- Increases Physical Damage against Earth Monsters by 1~10%
- Increases Physical Damage against Fire Monsters by 1~10%
- Increases Physical Damage against Wind Monsters by 1~10%
- Increases Physical Damage against Poison Monsters by 1~10%
- Increases Physical Damage against Holy Monsters by 1~10%
- Increases Physical Damage against Shadow Monsters by 1~10%
- Increases Physical Damage against Ghost Monsters by 1~10%
- Increases Physical Damage against Undead (Element) Monsters by 1~10%
- Increases Maximum HP by 100~1500
- Reduces SP consumption by 1~10%
- ATK + 5~30
- ATK + 1~3%
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- Increases Physical Damage against Formless Monsters by 1~10%
- Increases Physical Damage against Undead (Race) Monsters by 1~10%
- Increases Physical Damage against Brute Monsters by 1~10%
- Increases Physical Damage against Plant Monsters by 1~10%
- Increases Physical Damage against Insect Monsters by 1~10%
- Increases Physical Damage against Fish Monsters by 1~10%
- Increases Physical Damage against Demon Monsters by 1~10%
- Increases Physical Damage against Demi-Human Monsters by 1~10%
- Increases Physical Damage against Angel Monsters by 1~10%
- Increases Physical Damage against Dragon Monsters by 1~10%
- Increases Physical Damage against Small Monsters by 1~5%
- Increases Physical Damage against Medium Monsters by 1~5%
- Increases Physical Damage against Large Monsters by 1~5%
- Increases ASPD (reduces delay after attack) by 1~10%
- Increases Long Range Physical Damage by 1~5%
- Increases Critical Damage by 1~5%
- Reduces After Cast Delay by 1~5%
- Increases FLEE by 1~20
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[[File:{{{Imagem}}}.png]] {{{Nome}}} - Level 4 Weapon Magical Enchants
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1st Slot Enchant
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2nd Slot Enchant
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- Increases Magical Damage against Neutral Monsters by 1~10%
- Increases Magical Damage against Water Monsters by 1~10%
- Increases Magical Damage against Earth Monsters by 1~10%
- Increases Magical Damage against Fire Monsters by 1~10%
- Increases Magical Damage against Wind Monsters by 1~10%
- Increases Magical Damage against Poison Monsters by 1~10%
- Increases Magical Damage against Holy Monsters by 1~10%
- Increases Magical Damage against Shadow Monsters by 1~10%
- Increases Magical Damage against Ghost Monsters by 1~10%
- Increases Magical Damage against Undead (Element) Monsters by 1~10%
- Reduces Variable Casting Time by 1~15%
- Increases Maximum HP by 100~1500
- Reduces SP consumption by 1~10%
- MATK + 5~30
- MATK + 1~3%
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- Increases Magical Damage against Formless Monsters by 1~10%
- Increases Magical Damage against Undead (Race) Monsters by 1~10%
- Increases Magical Damage against Brute Monsters by 1~10%
- Increases Magical Damage against Plant Monsters by 1~10%
- Increases Magical Damage against Insect Monsters by 1~10%
- Increases Magical Damage against Fish Monsters by 1~10%
- Increases Magical Damage against Demon Monsters by 1~10%
- Increases Magical Damage against Demi-Human Monsters by 1~10%
- Increases Magical Damage against Angel Monsters by 1~10%
- Increases Magical Damage against Dragon Monsters by 1~10%
- Increases Magical Damage against Small Monsters by 1~5%
- Increases Magical Damage against Medium Monsters by 1~5%
- Increases Magical Damage against Large Monsters by 1~5%
- Increases ASPD (reduces delay after attack) by 1~10%
- Reduces After Cast Delay by 1~5%
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