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(Criou página com 'Einbech Dungeon 3 é o terceiro andar do conhecido Einbech Dungeon. É considerada uma masmorra de fim de jogo, exigindo que qualquer pessoa que deseje entrar tenha pelo menos o '''nível 180''' . Estar em uma festa e ter equipamentos adequados também é recomendado. Além de ser um bom local de nivelamento, é possível obter novas cartas e os novos Equipamentos Obteníveis . ==Access== thumb|right|F3 Entrance After obtaining '''at...')
 
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Einbech Dungeon 3 é o terceiro andar do conhecido Einbech Dungeon.
Einbech Dungeon 3 é o terceiro andar do conhecido Einbech Dungeon. É necessário ter nível 180 para acessar o mapa.
É considerada uma masmorra de fim de jogo, exigindo que qualquer pessoa que deseje entrar tenha pelo menos o '''nível 180''' . Estar em uma festa e ter equipamentos adequados também é recomendado.
==Monstros==
 
{{Item List |id=25809 |item=Redium}}, {{Item List |id=25811 |item=Odium}}, {{Item List |id=25810 |item=Rindium}}, {{Item List |id=25812 |item=Purdium}}, and {{Item List |id=25813 |item=Whidium}}
Além de ser um bom local de nivelamento, é possível obter novas cartas e os novos Equipamentos Obteníveis .
 
==Access==
[[File:Einbech Floor Entrance.png|thumb|right|F3 Entrance]]
After obtaining '''at least level 180''', to access the dungeon:
*Via the earlier floor, Einbech Dungeon 3, as shown on the minimap on the right.
<br clear="both" />
==Monsters==
{{Squad Drop|item={{Item List2 |id=25809 |item=Redium}}, {{Item List2 |id=25811 |item=Odium}}, {{Item List2 |id=25810 |item=Rindium}}, {{Item List2 |id=25812 |item=Purdium}}, and {{Item List2 |id=25813 |item=Whidium}}}}


{| class="wikitable" style="text-align: center; margin:auto; width: 90%;"
{| class="wikitable" style="text-align: center; margin:auto; width: 90%;"
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==Rewards==
==Rewards==
The monster on the map drop 5 different kind of ores:
The monster on the map drop 5 different kind of ores:
*{{Item List2 |id=25809 |item=Redium}}
*{{Item List |id=25809 |item=Redium}}
*{{Item List2 |id=25811 |item=Odium}}
*{{Item List |id=25811 |item=Odium}}
*{{Item List2 |id=25810 |item=Rindium}}
*{{Item List |id=25810 |item=Rindium}}
*{{Item List2 |id=25812 |item=Purdium}}
*{{Item List |id=25812 |item=Purdium}}
*{{Item List2 |id=25813 |item=Whidium}}
*{{Item List |id=25813 |item=Whidium}}


By combining each of the 5 different ores with '''Field Manager Elmen''' {{NaviLink|map=einbech|x=149|y=257}}, you get one {{Item List2 |id=25814 |item=Dynite}}
By combining each of the 5 different ores with '''Field Manager Elmen''' {{NaviLink|map=einbech|x=149|y=257}}, you get one {{Item List |id=25814 |item=Dynite}}


The dynites can be used to purchase from the same NPC, the new safety accessories, safety weapons, and modification permits which you can find in the below section.
The dynites can be used to purchase from the same NPC, the new safety accessories, safety weapons, and modification permits which you can find in the below section.
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*All Stats + 5, Aspd + 5%.
*All Stats + 5, Aspd + 5%.


[+ {{Item List2|id=42250|item=Safety Epaulet R|slots=1}}]
[+ {{Item List|id=42250|item=Safety Epaulet R|slots=1}}]
*MaxHP + 10%, increases attack speed (reduces delay after attack by 15%)..
*MaxHP + 10%, increases attack speed (reduces delay after attack by 15%)..


[+ {{Item List2|id=42251|item=Safety Epaulet B|slots=1}}]
[+ {{Item List|id=42251|item=Safety Epaulet B|slots=1}}]
*MaxHP + 10%, reduces variable cast time by 15%.
*MaxHP + 10%, reduces variable cast time by 15%.


[+ {{Item List2|id=42250|item=Safety Epaulet R|slots=1}} or {{Item List2|id=42251|item=Safety Epaulet B|slots=1}}]
[+ {{Item List|id=42250|item=Safety Epaulet R|slots=1}} or {{Item List|id=42251|item=Safety Epaulet B|slots=1}}]


[+ Any Einbech Weapon]
[+ Any Einbech Weapon]
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*All Stats + 5, variable casting time by 5%.
*All Stats + 5, variable casting time by 5%.


[+ {{Item List2|id=42250|item=Safety Epaulet R|slots=1}}]
[+ {{Item List|id=42250|item=Safety Epaulet R|slots=1}}]
*MaxHP + 10%, increases attack speed (reduces delay after attack by 15%).
*MaxHP + 10%, increases attack speed (reduces delay after attack by 15%).


[+ {{Item List2|id=42251|item=Safety Epaulet B|slots=1}}]
[+ {{Item List|id=42251|item=Safety Epaulet B|slots=1}}]
*MaxHP + 10%, reduces variable cast time by additional 15%.
*MaxHP + 10%, reduces variable cast time by additional 15%.


[+ {{Item List2|id=42250|item=Safety Epaulet R|slots=1}} or {{Item List2|id=42251|item=Safety Epaulet B|slots=1}}]
[+ {{Item List|id=42250|item=Safety Epaulet R|slots=1}} or {{Item List|id=42251|item=Safety Epaulet B|slots=1}}]


[+ Any Einbech Weapon]
[+ Any Einbech Weapon]
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===Einbech Weapons===
===Einbech Weapons===
Einbech Weapons can be obtained at random for the cost of '''50''' {{Item List2 |id=25814 |item=Dynites}} from Elmen.
Einbech Weapons can be obtained at random for the cost of '''50''' {{Item List |id=25814 |item=Dynites}} from Elmen.


{| class="wikitable" style="text-align: center; margin:auto; width: 90%"
{| class="wikitable" style="text-align: center; margin:auto; width: 90%"
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Einbech weapons can be further enchanted using Modification Permits. There are two kinds of permits:
Einbech weapons can be further enchanted using Modification Permits. There are two kinds of permits:
*{{Item List2|id=9514|item=Physical Modification Permit}}
*{{Item List|id=9514|item=Physical Modification Permit}}
*{{Item List2|id=9529|item=Magical Modification Permit}}
*{{Item List|id=9529|item=Magical Modification Permit}}


They can both be purchased from Elmen {{NaviLink|map=einbech|x=149|y=257}}, at the cost of '''30 {{Item List2|id=25814|item=Dynites}}'''
They can both be purchased from Elmen {{NaviLink|map=einbech|x=149|y=257}}, at the cost of '''30 {{Item List|id=25814|item=Dynites}}'''


Both permits are consumables that will give a set of three random enchants to a single Einbech Weapon, one enchant for each of the three slots of enchants available.
Both permits are consumables that will give a set of three random enchants to a single Einbech Weapon, one enchant for each of the three slots of enchants available.
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{| class="wikitable" style="width:90%;margin:auto;"
{| class="wikitable" style="width:90%;margin:auto;"
! colspan="3" style="background-color:#990033; color:white;" |{{Item List2|id=9514|item=​}} Physical Modification Permit
! colspan="3" style="background-color:#990033; color:white;" |{{Item List|id=9514|item=​}} Physical Modification Permit
|-
|-
! style="background-color:#990033; width:15%; color:white;" |First Enchant
! style="background-color:#990033; width:15%; color:white;" |First Enchant
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{| class="wikitable" style="width:90%;margin:auto;"
{| class="wikitable" style="width:90%;margin:auto;"
! colspan="3" style="background-color:#990033; color:white;" |{{Item List2|id=9529|item=​}} Magical Modification Permit
! colspan="3" style="background-color:#990033; color:white;" |{{Item List|id=9529|item=​}} Magical Modification Permit
|-
|-
! style="background-color:#990033; width:15%; color:white;" |First Enchant
! style="background-color:#990033; width:15%; color:white;" |First Enchant
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! style="background-color:#990033; color:white;" |Description
! style="background-color:#990033; color:white;" |Description
|-
|-
| style="text-align: left; padding-left: 16px;" |{{Item List2 |id=40001 |item=Poisonous Card}}
| style="text-align: left; padding-left: 16px;" |{{Item List |id=40001 |item=Poisonous Card}}
|Weapon Card
|Weapon Card
| style="text-align: left; padding-left: 16px;" |
| style="text-align: left; padding-left: 16px;" |
:Increases physical damage against poison property enemies by 25%.
:Increases physical damage against poison property enemies by 25%.
:[+ {{Item List2 |id=4062 |item=Anacondaq Card}}]  
:[+ {{Item List |id=4062 |item=Anacondaq Card}}]  
::Increases physical damage against poison property enemies by an additional 15%.
::Increases physical damage against poison property enemies by an additional 15%.
|-
|-
| style="text-align: left; padding-left: 16px;" |{{Item List2 |id=40002 |item=Toxious Card}}
| style="text-align: left; padding-left: 16px;" |{{Item List |id=40002 |item=Toxious Card}}
|Armor Card
|Armor Card
| style="text-align: left; padding-left: 16px;" |
| style="text-align: left; padding-left: 16px;" |
:Max HP + 10%
:Max HP + 10%
:Reduces damage from long ranged physical damage by 5%
:Reduces damage from long ranged physical damage by 5%
:[+ {{Item List2 |id=4334 |item=Noxious Card}}]  
:[+ {{Item List |id=4334 |item=Noxious Card}}]  
::Additional Max HP + 5%
::Additional Max HP + 5%
::Reduces damage from long ranged physical damage by additional 10%
::Reduces damage from long ranged physical damage by additional 10%
|-
|-
| style="text-align: left; padding-left: 16px;" |{{Item List2 |id=40003 |item=White Porcellio Card}}
| style="text-align: left; padding-left: 16px;" |{{Item List |id=40003 |item=White Porcellio Card}}
|Footgear Card
|Footgear Card
| style="text-align: left; padding-left: 16px;" |
| style="text-align: left; padding-left: 16px;" |
:ATK + 20
:ATK + 20
:[+ {{Item List2 |id=4337 |item=Porcellio Card}}]  
:[+ {{Item List |id=4337 |item=Porcellio Card}}]  
::Additional ATK + 10.
::Additional ATK + 10.
::Additional ATK + 1 per refine rate of shoes.
::Additional ATK + 1 per refine rate of shoes.
|-
|-
| style="text-align: left; padding-left: 16px;" |{{Item List2 |id=40004 |item=Neo Mineral Card}}
| style="text-align: left; padding-left: 16px;" |{{Item List |id=40004 |item=Neo Mineral Card}}
|Garment Card
|Garment Card
| style="text-align: left; padding-left: 16px;" |
| style="text-align: left; padding-left: 16px;" |
:DEF + 30
:DEF + 30
:[+ {{Item List2 |id=4339 |item=Mineral Card}}]  
:[+ {{Item List |id=4339 |item=Mineral Card}}]  
::Additional DEF + 20.
::Additional DEF + 20.
::Additional DEF + 3 per refine rate of garment.
::Additional DEF + 3 per refine rate of garment.
|-
|-
| style="text-align: left; padding-left: 16px;" |{{Item List2 |id=40005 |item=Abyssman Card}}
| style="text-align: left; padding-left: 16px;" |{{Item List |id=40005 |item=Abyssman Card}}
|Footgear Card
|Footgear Card
| style="text-align: left; padding-left: 16px;" |
| style="text-align: left; padding-left: 16px;" |
:Max HP + 10%
:Max HP + 10%
:{{Skill Info|class=Sorcerer|id=2446|skill=Earth Grave}} damage + 10%
:{{Skill Info|class=Sorcerer|id=2446|skill=Earth Grave}} damage + 10%
:[+ {{Item List2 |id=4335 |item=Pitman Card}}]  
:[+ {{Item List |id=4335 |item=Pitman Card}}]  
::{{Skill Info|class=Sorcerer|id=2446|skill=Earth Grave}} damage + 10%
::{{Skill Info|class=Sorcerer|id=2446|skill=Earth Grave}} damage + 10%
::Additional {{Skill Info|class=Sorcerer|id=2446|skill=Earth Grave}} damage + 1% per refine rate of shoes.
::Additional {{Skill Info|class=Sorcerer|id=2446|skill=Earth Grave}} damage + 1% per refine rate of shoes.
|-
|-
| style="text-align: left; padding-left: 16px;" |{{Item List2 |id=40000 |item=Jewelry Ant Card}}
| style="text-align: left; padding-left: 16px;" |{{Item List |id=40000 |item=Jewelry Ant Card}}
|Accessory(Left) Card
|Accessory(Left) Card
| style="text-align: left; padding-left: 16px;" |
| style="text-align: left; padding-left: 16px;" |
:When dealing physical damage, has a chance to auto-cast {{Skill Info|class=Sorcerer|id=2449|skill=Psychic Wave}} Lv. 1
:When dealing physical damage, has a chance to auto-cast {{Skill Info|class=Sorcerer|id=2449|skill=Psychic Wave}} Lv. 1
:[+ {{Item List2 |id=4336 |item=Ungoliant Card}}]  
:[+ {{Item List |id=4336 |item=Ungoliant Card}}]  
::Increases neutral property magical damage by 30%.
::Increases neutral property magical damage by 30%.
|-
|-
| style="text-align: left; padding-left: 16px;" |{{Item List2 |id=40021 |item=Jewgoliant Card}}
| style="text-align: left; padding-left: 16px;" |{{Item List |id=40021 |item=Jewgoliant Card}}
|Armor Card
|Armor Card
| style="text-align: left; padding-left: 16px;" |
| style="text-align: left; padding-left: 16px;" |

Edição das 01h24min de 10 de maio de 2022

Einbech Dungeon 3 é o terceiro andar do conhecido Einbech Dungeon. É necessário ter nível 180 para acessar o mapa.

Monstros

25809.png Redium, 25811.png Odium, 25810.png Rindium, 25812.png Purdium, and 25813.png Whidium

Predefinição:EnemiesPredefinição:EnemiesPredefinição:EnemiesPredefinição:EnemiesPredefinição:EnemiesPredefinição:EnemiesPredefinição:EnemiesPredefinição:EnemiesPredefinição:EnemiesPredefinição:EnemiesPredefinição:Enemies
Image Name Level HP Size / Race / Element

Rewards

The monster on the map drop 5 different kind of ores:

By combining each of the 5 different ores with Field Manager Elmen (einbech)Copiado!, you get one 25814.png Dynite

The dynites can be used to purchase from the same NPC, the new safety accessories, safety weapons, and modification permits which you can find in the below section.

Obtainable Equipment

Einbech Accessories

Einbech Accessories can be purchased directly from Elmen.

Image Name Price Slot Description
Predefinição:Illust Safety Pendant R [1] 75 Predefinição:Inventory2

Accessory (Right)

Defense: 10

Weight: 10

Required Level: 170

Jobs: Every Job

  • All Stats + 5, Aspd + 5%.

[+ 42250.png Safety Epaulet R]

  • MaxHP + 10%, increases attack speed (reduces delay after attack by 15%)..

[+ 42251.png Safety Epaulet B]

  • MaxHP + 10%, reduces variable cast time by 15%.

[+ 42250.png Safety Epaulet R or 42251.png Safety Epaulet B]

[+ Any Einbech Weapon]

  • Reduces fixed casting time by 0.3 seconds
  • Reduces delay after skill by 7%
  • Reduces damage taken from all size enemies by 3%
Predefinição:Illust Safety Pendant B [1] 75 Predefinição:Inventory2

Accessory (Right)

Defense: 10

Weight: 10

Required Level: 170

Jobs: Every Job

  • All Stats + 5, variable casting time by 5%.

[+ 42250.png Safety Epaulet R]

  • MaxHP + 10%, increases attack speed (reduces delay after attack by 15%).

[+ 42251.png Safety Epaulet B]

  • MaxHP + 10%, reduces variable cast time by additional 15%.

[+ 42250.png Safety Epaulet R or 42251.png Safety Epaulet B]

[+ Any Einbech Weapon]

  • Reduces fixed casting time by 0.3 seconds
  • Reduces delay after skill by 7%
  • Reduces damage taken from all size enemies by 3%
Predefinição:Illust Safety Epaulet R [1] 75 Predefinição:Inventory2

Accessory (Left)

Defense: 10

Weight: 10

Required Level: 170

Jobs: Every Job

  • Atk + 5%.
Predefinição:Illust Safety Epaulet B [1] 75 Predefinição:Inventory2

Accessory (Left)

Defense: 10

Weight: 10

Required Level: 170

Jobs: Every Job

  • Matk + 5%.

Einbech Weapons

Einbech Weapons can be obtained at random for the cost of 50 25814.png Dynites from Elmen.

Image Name Slot Desc
Predefinição:Illust Safety Knuckle [2] Knuckle

Attack: 210

Weight: 180

Weapon Level: 4

Required Level: 170

Applicable Jobs: Sura

  • Atk + 10%.
  • Increases Knuckle Arrow damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, Aspd + 15%.
  • If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Predefinição:Illust Detecting Staff [2] Two-handed Staff

Attack: 180

Weight: 200

Weapon Level: 4

Required Level: 170

Applicable Jobs: Warlock

  • Matk + 330, can't be destroyed.
  • Matk + 10%.
  • If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Predefinição:Illust Grinder Huuma Shuriken [2] Huuma

Attack: 280

Weight: 180

Weapon Level: 4

Required Level: 170

Applicable Jobs: Ninja

  • Atk + 15%, can't be destroyed.
  • Increases Swirling Petal damage by 15%.
  • If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%.
  • If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%.
Predefinição:Illust Rubber Hammer [2] Mace

Attack: 160

Weight: 190

Weapon Level: 4

Required Level: 170

Applicable Jobs: Arch Bishop

  • Matk + 180, can't be destroyed.
  • Matk + 7%.
  • Increases heal effectiveness by 5%, increases Adoramus damage by 10%.
  • If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Predefinição:Illust Bolt Shooter [2] Bow

Attack: 210

Weight: 170

Weapon Level: 4

Required Level: 170

Applicable Jobs: Ranger

  • Atk + 10%.
  • Increases Aimed Bolt damage by 10%.
  • If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Predefinição:Illust Claw Sword [2] Two-handed Sword

Attack: 300

Weight: 350

Weapon Level: 4

Required Level: 170

Applicable Jobs: Rune Knight

  • Atk + 15%, Cri + 5.
  • If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage.
  • If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%.
Predefinição:Illust Welding Wand [2] Rod

Attack: 160

Weight: 120

Weapon Level: 4

Required Level: 170

Applicable Jobs: Mage Class, Soul Reaper

  • Matk + 200, can't be destroyed.
  • Increases neutral, water and fire property magical damage by 7%.
  • If refine rate is 7 or higher, Matk + 70, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Predefinição:Illust Safety Whip [2] Whip

Attack: 200

Weight: 140

Weapon Level: 4

Required Level: 170

Applicable Jobs: Wanderer

  • Increases long ranged physical damage by 10%.
  • Increases Severe Rainstorm damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Predefinição:Illust Bolt Crusher [2] Katar

Attack: 300

Weight: 200

Weapon Level: 4

Required Level: 170

Applicable Jobs: Guillotine Cross

  • Atk + 10%.
  • Increases Rolling Cutter damage by 10%.
  • If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Predefinição:Illust Saw Axe [2] Two-handed Axe

Attack: 350

Weight: 500

Weapon Level: 4

Required Level: 170

Applicable Jobs: Mechanic

  • Atk + 10%, can't be destroyed.
  • Increases Arm Cannon damage by 10%.
  • If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Predefinição:Illust Safety Manual [2] Book

Attack: 200

Weight: 70

Weapon Level: 4

Required Level: 170

Applicable Jobs: Star Emperor

  • Atk + 10%, Cri + 3.
  • If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Predefinição:Illust Metal Detector Mk47 [2] Dagger

Attack: 200

Weight: 100

Weapon Level: 4

Required Level: 170

Applicable Jobs: Guillotine Cross

  • Atk + 10%.
  • Increases Cross Impact damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Predefinição:Illust Jewel Detector Mk47 [2] Dagger

Attack: 190

Weight: 100

Weapon Level: 4

Required Level: 170

Applicable Jobs: Shadow Chaser

  • Matk + 180.
  • Matk + 10%.
  • Increases fire and neutral property magical damage by 7%.
  • If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Predefinição:Illust Safety Foxtail [2] Rod

Attack: 300

Weight: 150

Weapon Level: 4

Required Level: 170

Applicable Jobs: Doram race

  • Matk + 350, can't be destroyed.
  • Atk + 7%, Matk + 7%.
  • Increases Catnip Meteor and Picky Peck damage by 15%.
  • If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Predefinição:Illust Blocking Spear [2] Spear

Attack: 210

Weight: 300

Weapon Level: 4

Required Level: 170

Applicable Jobs: Royal Guard

  • Atk + 10%.
  • Increases Vanishing Point damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Predefinição:Illust Safety Lute [2] Instrument

Attack: 200

Weight: 140

Weapon Level: 4

Required Level: 170

Applicable Jobs: Minstrel

  • Increases long ranged physical damage by 10%.
  • Increases Severe Rainstorm damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Predefinição:Illust Bolt Revolver [2] Pistol

Attack: 200

Weight: 180

Weapon Level: 4

Required Level: 170

Applicable Jobs: Rebellion

  • Increases long ranged physical damage by 15%.
  • Increases Fire Dance damage by 15%.
  • If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
  • If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Predefinição:Illust Safety Saber [2] Sword

Attack: 200

Weight: 250

Weapon Level: 4

Required Level: 170

Applicable Jobs: Genetic

  • Atk + 10%.
  • Increases Cart Cannon damage by 10%.
  • If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.

Weapon Enchantment

Arquivo:Ein 3 enchants.png
Enchants on Einbech weapons appear above card slots and each Modification Permit replaces them all

Einbech weapons can be further enchanted using Modification Permits. There are two kinds of permits:

They can both be purchased from Elmen (einbech)Copiado!, at the cost of 30 25814.png Dynites

Both permits are consumables that will give a set of three random enchants to a single Einbech Weapon, one enchant for each of the three slots of enchants available.

If the enchants are not up to your liking, a new permit can be purchased and used to reroll a new set of enchants.

You can exchange Physical Permits for Magical and vice-versa.

9514.png Physical Modification Permit
First Enchant Second Enchant Third Enchant
  • Atk 5 ~ 45
  • Atk% 1 ~ 10%
  • Hit 5 ~ 35
  • Flee 7 ~ 35
  • ASPD 1 ~ 2
  • ASPD% 5 ~ 10%
  • Increase critical damage 5 ~ 20%
  • Increase physical damage to [any element] enemies 3 ~ 20%
  • Crit 2 ~ 10
  • Increase physical damage to [any race] enemies 3 ~ 20%
  • Increase physical damage to normal enemies 3 ~ 20%
  • Increase physical damage to boss enemies 3 ~ 20%
  • Ignore physical defense of [any race] enemies 3 ~ 25%
  • Ignore physical defense of normal enemies 3 ~ 18%


9529.png Magical Modification Permit
First Enchant Second Enchant Third Enchant
  • Matk 5 ~ 45
  • Matk% 1 ~ 10%
  • Heal effectiveness 3 ~ 25%
  • Reduce variable casting time 5 ~ 10%
  • Flee 7 ~ 35
  • Increase magic damage to [any element] enemies 3 ~ 20%
  • Crit 2 ~ 10
  • Heal effectiveness 7 ~ 25%
  • Reduce variable casting time 5 ~ 10%
  • Increase magic damage to [any race] enemies 3 ~ 20%
  • Increase magic damage to normal enemies 3 ~ 20%
  • Increase magic damage to boss enemies 3 ~ 20%
  • Ignore magic defense of [any race] enemies 3 ~ 25%
  • Ignore magic defense of normal enemies 3 ~ 18%

Cards

Card Type Description
40001.png Poisonous Card Weapon Card
Increases physical damage against poison property enemies by 25%.
[+ 4062.png Anacondaq Card]
Increases physical damage against poison property enemies by an additional 15%.
40002.png Toxious Card Armor Card
Max HP + 10%
Reduces damage from long ranged physical damage by 5%
[+ 4334.png Noxious Card]
Additional Max HP + 5%
Reduces damage from long ranged physical damage by additional 10%
40003.png White Porcellio Card Footgear Card
ATK + 20
[+ 4337.png Porcellio Card]
Additional ATK + 10.
Additional ATK + 1 per refine rate of shoes.
40004.png Neo Mineral Card Garment Card
DEF + 30
[+ 4339.png Mineral Card]
Additional DEF + 20.
Additional DEF + 3 per refine rate of garment.
40005.png Abyssman Card Footgear Card
Max HP + 10%
2446.png Earth Grave damage + 10%
[+ 4335.png Pitman Card]
2446.png Earth Grave damage + 10%
Additional 2446.png Earth Grave damage + 1% per refine rate of shoes.
40000.png Jewelry Ant Card Accessory(Left) Card
When dealing physical damage, has a chance to auto-cast 2449.png Psychic Wave Lv. 1
[+ 4336.png Ungoliant Card]
Increases neutral property magical damage by 30%.
40021.png Jewgoliant Card Armor Card
Increases physical damage against formless race, and insect race monsters, fire property and water property enemies by 40%.