Mudanças entre as edições de "Einbech Dungeon F3"

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m (Artemis moveu Einbech Dungeon para Einbech Dungeon F3)
 
(8 revisões intermediárias pelo mesmo usuário não estão sendo mostradas)
Linha 3: Linha 3:


{| class="wikitable" style="text-align: center; margin:auto; width: 90%;"
{| class="wikitable" style="text-align: center; margin:auto; width: 90%;"
! style="background-color:#990033; color:white; width: 15%" | Image
! style="background-color:#794991; color:white; width: 15%" | Imagem
! style="background-color:#990033; color:white;" | Name
! style="background-color:#794991; color:white;" | Nome
! style="background-color:#990033; color:white;" | Level
! style="background-color:#794991; color:white;" | Nível
! style="background-color:#990033; color:white;" | HP
! style="background-color:#794991; color:white;" | HP
! style="background-color:#990033; color:white;" | Size / Race / Element
! style="background-color:#794991; color:white;" | Tamanho / Raça / Propriedade
|-
|{{Monstro|id=20592}}
|{{Monster|id=20592 Poisonous}}
|188
|2.407.086
|Médio / Amorfo / Fantasma 4
|-
|{{Monstro|id=20593}}
|{{Monster|id=20593 Toxious}}
|188
|2.407.556
|Médio / Amorfo / Veneno 4
|-
|{{Monstro|id=20594}}
|{{Monster|id=20594 Green Mineral}}
|190
|2.435.702
|Grande / Amorfo / Neutro 4
|-
|{{Monstro|id=20595}}
|{{Monster|id=20595 Red Mineral}}
|190
|2.435.702
|Grande / Amorfo / Neutro 4
|-
|{{Monstro|id=20596}}
|{{Monster|id=20596 White Mineral}}
|190
|2.436.177
|Grande / Amorfo / Neutro 4
|-
|{{Monstro|id=20597}}
|{{Monster|id=20597 Purple Mineral}}
|190
|2.435.702
|Grande / Amorfo / Neutro 4
|-
|{{Monstro|id=20600}}
|{{Monster|id=20600 Jewel}}
|192
|100
|Grande / Amorfo / Neutro 4
|-
|{{Monstro|id=20602}}
|{{Monster|id=20602 White Porcellio}}
|206
|2.403.326
|Pequeno / Inseto / Terra 4
|-
|{{Monstro|id=20603}}
|{{Monster|id=20603 Abyssman}}
|190
|2.428.277
|Grande / Bruto / Neutro 4
|-
|{{Monstro|id=20598}}
|{{Monster|id=20598 Jewelry Ant}}
|191
|2.445.656
|Médio / Inseto / Neutro 4
|-
|{{Monstro|id=20601}}
|{{Monster|id=20601 Jungoliant}}{{MvP}}
|197
|40.000.000
|Grande / Inseto / Neutro 4
|-
|-
|}
|}


==Rewards==
==Recompensas==
The monster on the map drop 5 different kind of ores:
Os monstros no mapa dropam 5 tipos diferentes de minérios:
*{{Item List |id=25809 |item=Redium}}
*{{Item List |id=25809 |item=Redium}}
*{{Item List |id=25811 |item=Odium}}
*{{Item List |id=25811 |item=Odium}}
Linha 19: Linha 85:
*{{Item List |id=25813 |item=Whidium}}
*{{Item List |id=25813 |item=Whidium}}


By combining each of the 5 different ores with '''Field Manager Elmen''' {{NaviLink|map=einbech|x=149|y=257}}, you get one {{Item List |id=25814 |item=Dynite}}
Combinando cada um dos 5 minérios diferentes com '''o Field Manager Elmen''' {{NaviLink|map=einbech|x=149|y=257}}, você ganha um {{Item List |id=25814 |item=Dynite}}


The dynites can be used to purchase from the same NPC, the new safety accessories, safety weapons, and modification permits which you can find in the below section.
==Equipamentos==
 
===Acessórios===
==Obtainable Equipment==
Os acessórios Einbech podem ser adquiridos diretamente na Elmen.
===Einbech Accessories===
Einbech Accessories can be purchased directly from Elmen.


{| class="wikitable" style="text-align: center; margin:auto; width: 90%"
{| class="wikitable" style="text-align: center; margin:auto; width: 90%"
! style="background-color:#990033; color:white;" |Image
! style="background-color:#794991; color:white;" |Imagem
! style="background-color:#990033; color:white;" |Name
! style="background-color:#794991; color:white;" |Nome
! style="background-color:#990033; color:white;" |Price
! style="background-color:#794991; color:white;" |Valor
! style="background-color:#990033; color:white;" |Slot
! style="background-color:#990033; color:white;" |Description
|-
|-
|{{Illust|id=42248}}
|{{Ilustração|id=32248}}
| style="text-align:center;" |{{Item|id=42248 Safety Pendant R <nowiki>[1]</nowiki>}}
| style="text-align:center;" |{{Item|id=42248 Safety Pendant R <nowiki>[1]</nowiki>}}
| style="text-align:center;" |75 {{inventory2|id=25814}}
| style="text-align:center;" |75 {{Item2|id=25814}}
| style="text-align:center;" |
Accessory (Right)
 
Defense: 10
 
Weight: 10
 
Required Level: 170
 
Jobs: Every Job
| style="text-align:left;" |
*All Stats + 5, Aspd + 5%.
 
[+ {{Item List|id=42250|item=Safety Epaulet R|slots=1}}]
*MaxHP + 10%, increases attack speed (reduces delay after attack by 15%)..
 
[+ {{Item List|id=42251|item=Safety Epaulet B|slots=1}}]
*MaxHP + 10%, reduces variable cast time by 15%.
 
[+ {{Item List|id=42250|item=Safety Epaulet R|slots=1}} or {{Item List|id=42251|item=Safety Epaulet B|slots=1}}]
 
[+ Any Einbech Weapon]
*Reduces fixed casting time by 0.3 seconds
*Reduces delay after skill by 7%
*Reduces damage taken from all size enemies by 3%
|-
|-
|{{Illust|id=42249}}
|{{Ilustração|id=32249}}
| style="text-align:center;" |{{Item|id=42249 Safety Pendant B <nowiki>[1]</nowiki>}}
| style="text-align:center;" |{{Item|id=42249 Safety Pendant B <nowiki>[1]</nowiki>}}
| style="text-align:center;" |75 {{inventory2|id=25814}}
| style="text-align:center;" |75 {{Item2|id=25814}}
| style="text-align:center;" |
Accessory (Right)
 
Defense: 10
 
Weight: 10
 
Required Level: 170
 
Jobs: Every Job
| style="text-align:left;" |
*All Stats + 5, variable casting time by 5%.
 
[+ {{Item List|id=42250|item=Safety Epaulet R|slots=1}}]
*MaxHP + 10%, increases attack speed (reduces delay after attack by 15%).
 
[+ {{Item List|id=42251|item=Safety Epaulet B|slots=1}}]
*MaxHP + 10%, reduces variable cast time by additional 15%.
 
[+ {{Item List|id=42250|item=Safety Epaulet R|slots=1}} or {{Item List|id=42251|item=Safety Epaulet B|slots=1}}]
 
[+ Any Einbech Weapon]
*Reduces fixed casting time by 0.3 seconds
*Reduces delay after skill by 7%
*Reduces damage taken from all size enemies by 3%
|-
|-
|{{Illust|id=42250}}
|{{Ilustração|id=32250}}
| style="text-align:center;" |{{Item|id=42250 Safety Epaulet R <nowiki>[1]</nowiki>}}
| style="text-align:center;" |{{Item|id=42250 Safety Epaulet R <nowiki>[1]</nowiki>}}
| style="text-align:center;" |75 {{inventory2|id=25814}}
| style="text-align:center;" |75 {{Item2|id=25814}}
| style="text-align:center;" |
Accessory (Left)
 
Defense: 10
 
Weight: 10
 
Required Level: 170
 
Jobs: Every Job
| style="text-align:left;" |
*Atk + 5%.
|-
|-
|{{Illust|id=42251}}
|{{Ilustração|id=32251}}
| style="text-align:center;" |{{Item|id=42251 Safety Epaulet B <nowiki>[1]</nowiki>}}
| style="text-align:center;" |{{Item|id=42251 Safety Epaulet B <nowiki>[1]</nowiki>}}
| style="text-align:center;" |75 {{inventory2|id=25814}}
| style="text-align:center;" |75 {{Item2|id=25814}}
| style="text-align:center;" |
Accessory (Left)
 
Defense: 10
 
Weight: 10
 
Required Level: 170
 
Jobs: Every Job
| style="text-align:left;" |
*Matk + 5%.
|}
|}


===Einbech Weapons===
===Armas===
Einbech Weapons can be obtained at random for the cost of '''50''' {{Item List |id=25814 |item=Dynites}} from Elmen.
Armas Einbech podem ser obtidas aleatoriamente pelo custo de '''50''' {{Item List |id=25814 |item=Dynites}}


{| class="wikitable" style="text-align: center; margin:auto; width: 90%"
{| class="wikitable" style="width: 30%"
! style="background-color:#990033; color:white;" |Image
! style="background-color:#794991; color:white;" |Armas
! style="background-color:#990033; color:white;" |Name
! style="background-color:#990033; color:white;" |Slot
! style="background-color:#990033; color:white;" |Desc


|-
|-
|{{Illust|id=1867}}
|{{Item List|id=1867 |item=Safety Knuckle <nowiki>[2]</nowiki>}}
| style="text-align:center;" |{{Item|id=1867 Safety Knuckle <nowiki>[2]</nowiki>}}
| style="text-align:center;" |Knuckle
 
Attack: 210
 
Weight: 180
 
Weapon Level: 4
 
Required Level: 170
 
Applicable Jobs: Sura
| style="text-align:left;" |
*Atk + 10%.
*Increases Knuckle Arrow damage by 10%.
*If refine rate is 7 or higher, Atk + 40, Aspd + 15%.
*If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
*If refine rate is 11 or higher, reduces delay after skill by 20%.


|-
|-
|{{Illust|id=2058}}
|{{Item List|id=2058 |item=Detecting Staff <nowiki>[2]</nowiki>}}
| style="text-align:center;" |{{Item|id=2058 Detecting Staff <nowiki>[2]</nowiki>}}
| style="text-align:center;" |Two-handed Staff
 
Attack: 180
 
Weight: 200
 
Weapon Level: 4
 
Required Level: 170
 
Applicable Jobs: Warlock
| style="text-align:left;" |
*Matk + 330, can't be destroyed.
*Matk + 10%.
*If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%.
*If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage.
*If refine rate is 11 or higher, reduces delay after skill by 20%.


|-
|-
|{{Illust|id=13346}}
|{{Item List|id=13346 |item=Grinder Huuma Shuriken <nowiki>[2]</nowiki>}}
| style="text-align:center;" |{{Item|id=13346 Grinder Huuma Shuriken <nowiki>[2]</nowiki>}}
| style="text-align:center;" |Huuma
 
Attack: 280
 
Weight: 180
 
Weapon Level: 4
 
Required Level: 170
 
Applicable Jobs: Ninja
| style="text-align:left;" |
*Atk + 15%, can't be destroyed.
*Increases Swirling Petal damage by 15%.
*If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%.
*If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
*If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%.


|-
|-
|{{Illust|id=16099}}
|{{Item List|id=16099 |item=Rubber Hammer <nowiki>[2]</nowiki>}}
| style="text-align:center;" |{{Item|id=16099 Rubber Hammer <nowiki>[2]</nowiki>}}
| style="text-align:center;" |Mace
 
Attack: 160
 
Weight: 190
 
Weapon Level: 4
 
Required Level: 170
 
Applicable Jobs: Arch Bishop
| style="text-align:left;" |
*Matk + 180, can't be destroyed.
*Matk + 7%.
*Increases heal effectiveness by 5%, increases Adoramus damage by 10%.
*If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%.
*If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage.
*If refine rate is 11 or higher, reduces delay after skill by 20%.


|-
|-
|{{Illust|id=18190}}
|{{Item List|id=18190 |item=Bolt Shooter <nowiki>[2]</nowiki>}}
| style="text-align:center;" |{{Item|id=18190 Bolt Shooter <nowiki>[2]</nowiki>}}
| style="text-align:center;" |Bow
 
Attack: 210
 
Weight: 170
 
Weapon Level: 4
 
Required Level: 170
 
Applicable Jobs: Ranger
| style="text-align:left;" |
*Atk + 10%.
*Increases Aimed Bolt damage by 10%.
*If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
*If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
*If refine rate is 11 or higher, reduces delay after skill by 20%.


|-
|-
|{{Illust|id=21054}}
|{{Item List|id=21054 |item=Claw Sword <nowiki>[2]</nowiki>}}
| style="text-align:center;" |{{Item|id=21054 Claw Sword <nowiki>[2]</nowiki>}}
| style="text-align:center;" |Two-handed Sword
 
Attack: 300
 
Weight: 350
 
Weapon Level: 4
 
Required Level: 170
 
Applicable Jobs: Rune Knight
| style="text-align:left;" |
*Atk + 15%, Cri + 5.
*If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%)
*If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage.
*If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%.


|-
|-
|{{Illust|id=26162}}
|{{Item List|id=26162 |item=Welding Wand <nowiki>[2]</nowiki>}}
| style="text-align:center;" |{{Item|id=26162 Welding Wand <nowiki>[2]</nowiki>}}
| style="text-align:center;" |Rod
 
Attack: 160
 
Weight: 120
 
Weapon Level: 4
 
Required Level: 170
 
Applicable Jobs: Mage Class, Soul Reaper
| style="text-align:left;" |
*Matk + 200, can't be destroyed.
*Increases neutral, water and fire property magical damage by 7%.
*If refine rate is 7 or higher, Matk + 70, reduces variable casting time by 10%.
*If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage.
*If refine rate is 11 or higher, reduces delay after skill by 20%.


|-
|-
|{{Illust|id=26215}}
| {{Item List|id=26215 |item=Safety Whip <nowiki>[2]</nowiki>}}
| style="text-align:center;" |{{Item|id=26215 Safety Whip <nowiki>[2]</nowiki>}}
| style="text-align:center;" |Whip
 
Attack: 200
 
Weight: 140
 
Weapon Level: 4
 
Required Level: 170
 
Applicable Jobs: Wanderer
| style="text-align:left;" |
*Increases long ranged physical damage by 10%.
*Increases Severe Rainstorm damage by 10%.
*If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
*If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
*If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.


|-
|-
|{{Illust|id=28045}}
|{{Item List|id=28045 |item=Bolt Crusher <nowiki>[2]</nowiki>}}
| style="text-align:center;" |{{Item|id=28045 Bolt Crusher <nowiki>[2]</nowiki>}}
| style="text-align:center;" |Katar
 
Attack: 300
 
Weight: 200
 
Weapon Level: 4
 
Required Level: 170
 
Applicable Jobs: Guillotine Cross
| style="text-align:left;" |
*Atk + 10%.
*Increases Rolling Cutter damage by 10%.
*If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
*If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
*If refine rate is 11 or higher, reduces delay after skill by 20%.


|-
|-
|{{Illust|id=28140}}
|{{Item List|id=28140 |item=Saw Axe <nowiki>[2]</nowiki>}}
| style="text-align:center;" |{{Item|id=28140 Saw Axe <nowiki>[2]</nowiki>}}
| style="text-align:center;" |Two-handed Axe
 
Attack: 350
 
Weight: 500
 
Weapon Level: 4
 
Required Level: 170
 
Applicable Jobs: Mechanic
| style="text-align:left;" |
*Atk + 10%, can't be destroyed.
*Increases Arm Cannon damage by 10%.
*If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
*If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage.
*If refine rate is 11 or higher, reduces delay after skill by 20%.


|-
|-
|{{Illust|id=28635}}
|{{Item List|id=28635 |item=Safety Manual <nowiki>[2]</nowiki>}}
| style="text-align:center;" |{{Item|id=28635 Safety Manual <nowiki>[2]</nowiki>}}
| style="text-align:center;" |Book
 
Attack: 200
 
Weight: 70
 
Weapon Level: 4
 
Required Level: 170
 
Applicable Jobs: Star Emperor
| style="text-align:left;" |
*Atk + 10%, Cri + 3.
*If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
*If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
*If refine rate is 11 or higher, reduces delay after skill by 20%.


|-
|-
|{{Illust|id=28771}}
|{{Item List|id=28771 |item=Metal Detector Mk47 <nowiki>[2]</nowiki>}}
| style="text-align:center;" |{{Item|id=28771 Metal Detector Mk47 <nowiki>[2]</nowiki>}}
| style="text-align:center;" |Dagger
 
Attack: 200
 
Weight: 100
 
Weapon Level: 4
 
Required Level: 170
 
Applicable Jobs: Guillotine Cross
| style="text-align:left;" |
*Atk + 10%.
*Increases Cross Impact damage by 10%.
*If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
*If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
*If refine rate is 11 or higher, reduces delay after skill by 20%.


|-
|-
|{{Illust|id=28772}}
|{{Item List|id=28772 |item=Jewel Detector Mk47 <nowiki>[2]</nowiki>}}
| style="text-align:center;" |{{Item|id=28772 Jewel Detector Mk47 <nowiki>[2]</nowiki>}}
| style="text-align:center;" |Dagger
 
Attack: 190
 
Weight: 100
 
Weapon Level: 4
 
Required Level: 170
 
Applicable Jobs: Shadow Chaser
| style="text-align:left;" |
*Matk + 180.
*Matk + 10%.
*Increases fire and neutral property magical damage by 7%.
*If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%)
*If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
*If refine rate is 11 or higher, reduces delay after skill by 20%.


|-
|-
|{{Illust|id=40006}}
|{{Item List|id=550006|item=Safety Foxtail <nowiki>[2]</nowiki>}}
| style="text-align:center;" |{{Item|id=40006 Safety Foxtail <nowiki>[2]</nowiki>}}
| style="text-align:center;" |Rod
 
Attack: 300
 
Weight: 150
 
Weapon Level: 4
 
Required Level: 170
 
Applicable Jobs: Doram race
| style="text-align:left;" |
*Matk + 350, can't be destroyed.
*Atk + 7%, Matk + 7%.
*Increases Catnip Meteor and Picky Peck damage by 15%.
*If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
*If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage.
*If refine rate is 11 or higher, reduces delay after skill by 20%.


|-
|-
|{{Illust|id=42026}}
|{{Item List|id=32026 |item=Blocking Spear <nowiki>[2]</nowiki>}}
| style="text-align:center;" |{{Item|id=42026 Blocking Spear <nowiki>[2]</nowiki>}}
| style="text-align:center;" |Spear
 
Attack: 210
 
Weight: 300
 
Weapon Level: 4
 
Required Level: 170
 
Applicable Jobs: Royal Guard
| style="text-align:left;" |
*Atk + 10%.
*Increases Vanishing Point damage by 10%.
*If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
*If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
*If refine rate is 11 or higher, reduces delay after skill by 20%.


|-
|-
|{{Illust|id=42110}}
| {{Item List|id=32110 |item=Safety Lute <nowiki>[2]</nowiki>}}
| style="text-align:center;" |{{Item|id=42110 Safety Lute <nowiki>[2]</nowiki>}}
| style="text-align:center;" |Instrument
 
Attack: 200
 
Weight: 140
 
Weapon Level: 4
 
Required Level: 170
 
Applicable Jobs: Minstrel
| style="text-align:left;" |
*Increases long ranged physical damage by 10%.
*Increases Severe Rainstorm damage by 10%.
*If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
*If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
*If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.


|-
|-
|{{Illust|id=42303}}
|{{Item List|id=32303 |item=Bolt Revolver <nowiki>[2]</nowiki>}}
| style="text-align:center;" |{{Item|id=42303 Bolt Revolver <nowiki>[2]</nowiki>}}
| style="text-align:center;" |Pistol
 
Attack: 200
 
Weight: 180
 
Weapon Level: 4
 
Required Level: 170
 
Applicable Jobs: Rebellion
| style="text-align:left;" |
*Increases long ranged physical damage by 15%.
*Increases Fire Dance damage by 15%.
*If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
*If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
*If refine rate is 11 or higher, reduces delay after skill by 20%.


|-
|-
|{{Illust|id=42352}}
|{{Item List|id=32352 |item=Safety Saber <nowiki>[2]</nowiki>}}
| style="text-align:center;" |{{Item|id=42352 Safety Saber <nowiki>[2]</nowiki>}}
| style="text-align:center;" |Sword
 
Attack: 200
 
Weight: 250
 
Weapon Level: 4
 
Required Level: 170
 
Applicable Jobs: Genetic
| style="text-align:left;" |
*Atk + 10%.
*Increases Cart Cannon damage by 10%.
*If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
*If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%.
*If refine rate is 11 or higher, reduces delay after skill by 20%.
|}
|}


===Weapon Enchantment===
==Encantamento==
[[File:Ein_3_enchants.png|thumb|250px|right|Enchants on Einbech weapons appear above card slots and each Modification Permit replaces them all]]
As armas Einbech podem ser ainda mais encantadas usando Permissões de Modificação. Existem dois tipos de licenças:
 
Einbech weapons can be further enchanted using Modification Permits. There are two kinds of permits:
*{{Item List|id=9514|item=Physical Modification Permit}}
*{{Item List|id=9514|item=Physical Modification Permit}}
*{{Item List|id=9529|item=Magical Modification Permit}}
*{{Item List|id=9529|item=Magical Modification Permit}}


They can both be purchased from Elmen {{NaviLink|map=einbech|x=149|y=257}}, at the cost of '''30 {{Item List|id=25814|item=Dynites}}'''
Ambos podem ser comprados com Elmen {{NaviLink|map=einbech|x=149|y=257}}, ao custo de '''30 {{Item List|id=25814|item=Dynites}}'''


Both permits are consumables that will give a set of three random enchants to a single Einbech Weapon, one enchant for each of the three slots of enchants available.
mbas as permissões são consumíveis que darão um conjunto de três encantamentos aleatórios para uma única Arma Einbech, um encantamento para cada um dos três slots de encantamentos disponíveis.
 
If the enchants are not up to your liking, a new permit can be purchased and used to reroll a new set of enchants.
 
You can exchange Physical Permits for Magical and vice-versa.
<br clear="both">


Se os encantamentos não estiverem do seu agrado, uma nova permissão pode ser comprada e usada para refazer um novo conjunto de encantamentos.<br clear="both">
{| class="wikitable" style="width:90%;margin:auto;"
{| class="wikitable" style="width:90%;margin:auto;"
! colspan="3" style="background-color:#990033; color:white;" |{{Item List|id=9514|item=​}} Physical Modification Permit
! colspan="3" style="background-color:#794991; color:white;" | {{Item List|id=9514|item=​}} Physical Modification Permit
|-
|-
! style="background-color:#990033; width:15%; color:white;" |First Enchant
! style="background-color:#794991; width:15%; color:white;" |1º Opção de Encantamento
! style="background-color:#990033; width:42%; color:white;" |Second Enchant
! style="background-color:#794991; width:42%; color:white;" |2º Opção de Encantamento
! style="background-color:#990033; width:42%; color:white;" |Third Enchant
! style="background-color:#794991; width:42%; color:white;" |3ª Opção de Encantamento
|-
|-
|
|
*Atk 5 ~ 45
*ATQ 5 ~ 45
*Atk% 1 ~ 10%
*ATQ% 1 ~ 10%
|
|
*Hit 5 ~ 35
*Precisão 5 ~ 35
*Flee 7 ~ 35
*Esquiva 7 ~ 35
*ASPD 1 ~ 2
*ASPD 1 ~ 2
*ASPD% 5 ~ 10%
*ASPD% 5 ~ 10%
*Increase critical damage 5 ~ 20%
*Aumenta o Dano Crítico em 5 ~ 20%
*Increase physical damage to '''[any element]''' enemies 3 ~ 20%
*Aumenta o dano físico contra inimigos de '''[PROPRIEDADE]''' em 3 ~ 20%
*Crit 2 ~ 10
*CRIT 2 ~ 10
|
|
*Increase physical damage to '''[any race]''' enemies 3 ~ 20%
* Aumenta o dano físico contra inimigos de '''[RAÇA]''' em 3 ~ 20%
*Increase physical damage to normal enemies 3 ~ 20%
*Aumenta o dano físico contra inimigos normais em 3 ~ 20%
*Increase physical damage to boss enemies 3 ~ 20%
*Aumenta o dano mágico contra inimigos tipo chefe em 3 ~ 20%
*Ignore physical defense of '''[any race]''' enemies 3 ~ 25%
* Ignora a defesa física de inimigos de '''[RAÇA]''' em 3 ~ 25%
*Ignore physical defense of normal enemies 3 ~ 18%
*Ignora a defesa física de inimigos normais em 3 ~ 18%
|}
|}




{| class="wikitable" style="width:90%;margin:auto;"
{| class="wikitable" style="width:90%;margin:auto;"
! colspan="3" style="background-color:#990033; color:white;" |{{Item List|id=9529|item=​}} Magical Modification Permit
! colspan="3" style="background-color:#794991; color:white;" |{{Item List|id=9529|item=​}} Magical Modification Permit
|-
|-
! style="background-color:#990033; width:15%; color:white;" |First Enchant
! style="background-color:#794991; width:15%; color:white;" |1º Opção de Encantamento
! style="background-color:#990033; width:42%; color:white;" |Second Enchant
! style="background-color:#794991; width:42%; color:white;" |2º Opção de Encantamento
! style="background-color:#990033; width:42%; color:white;" |Third Enchant
! style="background-color:#794991; width:42%; color:white;" |3ª Opção de Encantamento
|-
|-
|
|
*Matk 5 ~ 45
* ATQM 5 ~ 45
*Matk% 1 ~ 10%
*ATQM% 1 ~ 10%
|
|
*Heal effectiveness 3 ~ 25%
*Efetividade da Cura 3 ~ 25%
*Reduce variable casting time 5 ~ 10%
*Reduz o Tempo de Conjuração Variável em 5 ~ 10%
*Flee 7 ~ 35
*Esquiva 7 ~ 35
*Increase magic damage to '''[any element]''' enemies 3 ~ 20%
* Aumenta o dano mágico contra inimigos de '''[PROPRIEDADE]''' em 3 ~ 20%
*Crit 2 ~ 10
*CRIT 2 ~ 10
|
|
*Heal effectiveness 7 ~ 25%
*Efetividade da Cura 7 ~ 25%
*Reduce variable casting time 5 ~ 10%
* Reduz o Tempo de Conjuração Variável em 5 ~ 10%
*Increase magic damage to '''[any race]''' enemies 3 ~ 20%
*Aumenta o dano mágico contra inimigos de '''[RAÇA]''' em 3 ~ 20%
*Increase magic damage to normal enemies 3 ~ 20%
*Aumenta o dano mágico contra inimigos normais em 3 ~ 20%
*Increase magic damage to boss enemies 3 ~ 20%
*Aumenta o dano mágico contra inimigos tipo chefe em 3 ~ 20%
*Ignore magic defense of '''[any race]''' enemies 3 ~ 25%
* Ignora a defesa mágica de inimigos de '''[RAÇA]''' em 3 ~ 25%
*Ignore magic defense of normal enemies 3 ~ 18%
*Ignora a defesa mágica de inimigos normais em 3 ~ 18%
|}
 
==Cards==
 
{| class="wikitable" style="text-align: center; margin:auto; width: 90%"
! style="background-color:#990033; color:white;" |Card
! style="background-color:#990033; color:white;" |Type
! style="background-color:#990033; color:white;" |Description
|-
| style="text-align: left; padding-left: 16px;" |{{Item List |id=40001 |item=Poisonous Card}}
|Weapon Card
| style="text-align: left; padding-left: 16px;" |
:Increases physical damage against poison property enemies by 25%.
:[+ {{Item List |id=4062 |item=Anacondaq Card}}]
::Increases physical damage against poison property enemies by an additional 15%.
|-
| style="text-align: left; padding-left: 16px;" |{{Item List |id=40002 |item=Toxious Card}}
|Armor Card
| style="text-align: left; padding-left: 16px;" |
:Max HP + 10%
:Reduces damage from long ranged physical damage by 5%
:[+ {{Item List |id=4334 |item=Noxious Card}}]
::Additional Max HP + 5%
::Reduces damage from long ranged physical damage by additional 10%
|-
| style="text-align: left; padding-left: 16px;" |{{Item List |id=40003 |item=White Porcellio Card}}
|Footgear Card
| style="text-align: left; padding-left: 16px;" |
:ATK + 20
:[+ {{Item List |id=4337 |item=Porcellio Card}}]
::Additional ATK + 10.
::Additional ATK + 1 per refine rate of shoes.
|-
| style="text-align: left; padding-left: 16px;" |{{Item List |id=40004 |item=Neo Mineral Card}}
|Garment Card
| style="text-align: left; padding-left: 16px;" |
:DEF + 30
:[+ {{Item List |id=4339 |item=Mineral Card}}]
::Additional DEF + 20.
::Additional DEF + 3 per refine rate of garment.
|-
| style="text-align: left; padding-left: 16px;" |{{Item List |id=40005 |item=Abyssman Card}}
|Footgear Card
| style="text-align: left; padding-left: 16px;" |
:Max HP + 10%
:{{Skill Info|class=Sorcerer|id=2446|skill=Earth Grave}} damage + 10%
:[+ {{Item List |id=4335 |item=Pitman Card}}]
::{{Skill Info|class=Sorcerer|id=2446|skill=Earth Grave}} damage + 10%
::Additional {{Skill Info|class=Sorcerer|id=2446|skill=Earth Grave}} damage + 1% per refine rate of shoes.
|-
| style="text-align: left; padding-left: 16px;" |{{Item List |id=40000 |item=Jewelry Ant Card}}
|Accessory(Left) Card
| style="text-align: left; padding-left: 16px;" |
:When dealing physical damage, has a chance to auto-cast {{Skill Info|class=Sorcerer|id=2449|skill=Psychic Wave}} Lv. 1
:[+ {{Item List |id=4336 |item=Ungoliant Card}}]
::Increases neutral property magical damage by 30%.
|-
| style="text-align: left; padding-left: 16px;" |{{Item List |id=40021 |item=Jewgoliant Card}}
|Armor Card
| style="text-align: left; padding-left: 16px;" |
:Increases physical damage against formless race, and insect race monsters, fire property and water property enemies by 40%.
|-
|}
|}

Edição atual tal como às 21h35min de 13 de maio de 2022

Einbech Dungeon 3 é o terceiro andar do conhecido Einbech Dungeon. É necessário ter nível 180 para acessar o mapa.

Monstros

Imagem Nome Nível HP Tamanho / Raça / Propriedade
20592.png
Poisonous 188 2.407.086 Médio / Amorfo / Fantasma 4
20593.png
Toxious 188 2.407.556 Médio / Amorfo / Veneno 4
20594.png
Green Mineral 190 2.435.702 Grande / Amorfo / Neutro 4
20595.png
Red Mineral 190 2.435.702 Grande / Amorfo / Neutro 4
20596.png
White Mineral 190 2.436.177 Grande / Amorfo / Neutro 4
20597.png
Purple Mineral 190 2.435.702 Grande / Amorfo / Neutro 4
20600.png
Jewel 192 100 Grande / Amorfo / Neutro 4
20602.png
White Porcellio 206 2.403.326 Pequeno / Inseto / Terra 4
20603.png
Abyssman 190 2.428.277 Grande / Bruto / Neutro 4
20598.png
Jewelry Ant 191 2.445.656 Médio / Inseto / Neutro 4
20601.png
Jungoliant
Mvp.png
197 40.000.000 Grande / Inseto / Neutro 4

Recompensas

Os monstros no mapa dropam 5 tipos diferentes de minérios:

Combinando cada um dos 5 minérios diferentes com o Field Manager Elmen (einbech)Copiado!, você ganha um 25814.png Dynite

Equipamentos

Acessórios

Os acessórios Einbech podem ser adquiridos diretamente na Elmen.

Imagem Nome Valor
32248.png Safety Pendant R [1] 75 25814.png
32249.png Safety Pendant B [1] 75 25814.png
32250.png Safety Epaulet R [1] 75 25814.png
32251.png Safety Epaulet B [1] 75 25814.png

Armas

Armas Einbech podem ser obtidas aleatoriamente pelo custo de 50 25814.png Dynites

Armas
1867.png Safety Knuckle [2]
2058.png Detecting Staff [2]
13346.png Grinder Huuma Shuriken [2]
16099.png Rubber Hammer [2]
18190.png Bolt Shooter [2]
21054.png Claw Sword [2]
26162.png Welding Wand [2]
26215.png Safety Whip [2]
28045.png Bolt Crusher [2]
28140.png Saw Axe [2]
28635.png Safety Manual [2]
28771.png Metal Detector Mk47 [2]
28772.png Jewel Detector Mk47 [2]
550006.png Safety Foxtail [2]
32026.png Blocking Spear [2]
32110.png Safety Lute [2]
32303.png Bolt Revolver [2]
32352.png Safety Saber [2]

Encantamento

As armas Einbech podem ser ainda mais encantadas usando Permissões de Modificação. Existem dois tipos de licenças:

Ambos podem ser comprados com Elmen (einbech)Copiado!, ao custo de 30 25814.png Dynites

mbas as permissões são consumíveis que darão um conjunto de três encantamentos aleatórios para uma única Arma Einbech, um encantamento para cada um dos três slots de encantamentos disponíveis.

Se os encantamentos não estiverem do seu agrado, uma nova permissão pode ser comprada e usada para refazer um novo conjunto de encantamentos.

9514.png Physical Modification Permit
1º Opção de Encantamento 2º Opção de Encantamento 3ª Opção de Encantamento
  • ATQ 5 ~ 45
  • ATQ% 1 ~ 10%
  • Precisão 5 ~ 35
  • Esquiva 7 ~ 35
  • ASPD 1 ~ 2
  • ASPD% 5 ~ 10%
  • Aumenta o Dano Crítico em 5 ~ 20%
  • Aumenta o dano físico contra inimigos de [PROPRIEDADE] em 3 ~ 20%
  • CRIT 2 ~ 10
  • Aumenta o dano físico contra inimigos de [RAÇA] em 3 ~ 20%
  • Aumenta o dano físico contra inimigos normais em 3 ~ 20%
  • Aumenta o dano mágico contra inimigos tipo chefe em 3 ~ 20%
  • Ignora a defesa física de inimigos de [RAÇA] em 3 ~ 25%
  • Ignora a defesa física de inimigos normais em 3 ~ 18%


9529.png Magical Modification Permit
1º Opção de Encantamento 2º Opção de Encantamento 3ª Opção de Encantamento
  • ATQM 5 ~ 45
  • ATQM% 1 ~ 10%
  • Efetividade da Cura 3 ~ 25%
  • Reduz o Tempo de Conjuração Variável em 5 ~ 10%
  • Esquiva 7 ~ 35
  • Aumenta o dano mágico contra inimigos de [PROPRIEDADE] em 3 ~ 20%
  • CRIT 2 ~ 10
  • Efetividade da Cura 7 ~ 25%
  • Reduz o Tempo de Conjuração Variável em 5 ~ 10%
  • Aumenta o dano mágico contra inimigos de [RAÇA] em 3 ~ 20%
  • Aumenta o dano mágico contra inimigos normais em 3 ~ 20%
  • Aumenta o dano mágico contra inimigos tipo chefe em 3 ~ 20%
  • Ignora a defesa mágica de inimigos de [RAÇA] em 3 ~ 25%
  • Ignora a defesa mágica de inimigos normais em 3 ~ 18%