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| corbg1 = 333366
| corbg1 = 333366
| corbg2 = 6b6b89
| corbg2 = 6b6b89
| levelreq = 170 (Normal)<br>200 (Advanced)
| levelreq = 170
| startpoint = Gerenciador de Instâncias
| startpoint = Gerenciador de Instâncias
| partyreq = Sim
| partyreq = Sim
| itemreq = {{Item List |id=1000471 |item=Villa Basement Key}} (Advanced)
| itemreq = -
| questsreq = -
| questsreq = -
| itemreward = Armas Adult Fides<br>Armas Vivatus Fides<br>Encantamentos Pontifex
| itemreward = {{Item List|id=19439|item=Vicious Mind Aura}}<br>{{Item List|id=25787|item=Biological Experiment Fragments}}<br>{{Item List|id=25786|item=Biological Research Documents}}<br>
| qreward = -
| qreward = Armas EDDA
| cooldown = Todo dia 00h
| cooldown = Todo dia 00h
| instaboss = {{monster|id=21361 Twisted God Freyja}}
| instaboss = {{monster|id=20536 Unknown Swordsman}}
}}
|qtd=5}}


==Overview==
==Visão Geral==
Edda Bioresearch Laboratory (Biolab) recalls the events that occurred during the Rekenber experiments with Wolfchev. You'll be able to relive the last moments of the Rune Midgard Unofficial Expedition, namely Seyren Windsor, Kathryne Keyron, Margaretha Sorin, Howard Alt-Eisen, Cecil Damon and Eremes Guile. The story explains how these heroes lost their humanity and gained so much power, after their hearts have been been implanted with a Battle Core.
O Edda Bioresearch Laboratory (Biolab) relembra os eventos ocorridos durante os experimentos de Rekenber com Wolfchev. Você poderá reviver os últimos momentos da Expedição Não Oficial Rune Midgard, nomeadamente Seyren Windsor, Kathryne Keyron, Margaretha Sorin, Howard Alt-Eisen, Cecil Damon e Eremes Guile. A história explica como esses heróis perderam sua humanidade e ganharam tanto poder, depois que seus corações foram implantados com um Núcleo de Batalha.


For now however, you'll meet with Sierra Morris and Nina. They are at the entrance of the burried laboratory, in Yuno. Thanks to the Virtual Records that were discovered, you are able to interpret the memories of those who perished in Biolab. However, interpreting the records is dangerous and your actions may make you seem suspicious to those in the memories. If that happens, Sierra will show up and guide you through the instance.
Por enquanto, porém, você encontrará Sierra Morris e Nina. Eles estão na entrada do laboratório enterrado, em Yuno. Graças aos Registros Virtuais que foram descobertos, você pode interpretar as memórias daqueles que morreram no Biolab. No entanto, interpretar os registros é perigoso e suas ações podem fazer você parecer suspeito para aqueles que estão nas memórias. Se isso acontecer, o Sierra aparecerá e o guiará pela instância.


<br clear="all">


==Walkthrough - Exploration Mode==
{{QuestBox
|baselevel=170
|startingpoint=yuno 216/345
|experience=None
|reward=6x {{Item List2|id=25787|item=Biological Experiment Fragments}}
}}
#Speak with Sierra in Yuno at <code>yuno 216/345</code>. You can use the Warper > Instances > Bioresearch Laboratory. She'll explain to you what they're doing here and want you to join them. Accept their request.
#;[[file:bio_01.png|link=]]
#Speak with her again and choose '''Synchronize Virtual Record''' > '''Exploration Mode''' to create the instance. Talk to her again and select '''Start Analysis'''.<br>''This is for the story version of the instance, for the Battle Mode, select the appropriate option.''.
#Once inside, speak with Sierra and you will be warped to the presidential reception room.
#;[[file:bio_02.png|link=]]
#Talk to all the Rune-Midgard Expedition members (there is no order):
#*Seyren Windsor
#*Kathryne Keyron
#*Margaretha Sorin
#*Howard Alt-Eisen
#*Cecil Damon
#*Eremes Guile
#A cutscene will trigger once you've spoken with all members.
#Speak with Sierra to be warped back to the situation room.
#Talk to Sierra again, then the Synchronization Device will appear.
#;[[file:bio_03.png|link=]]
#The Synchronization Device wants you to follow the story of one of the six adventurers. All the options are fairly similar in terms of combat, and they're all relatively easy.
#*If you went with a party, it is possible for members to follow a different story. However it is easier to stick with the same one.
#*It is not required for other party members to follow this part of the story. Only one person has to do this part.
#*All of the stories lead to the same point, so it doesn't matter which one you take.


===Swordsman Laboratory - Seyren Windsor===
#Click on the body of Seyren Windsor and defeat the Rekenber Guards.
#Seyren suddenly feels better. Talk to him to proceed.
#Exit the room and follow the corridor to the top left, until you meet Seyren again. There is nothing of interest elsewhere.
#Click on the Pecopeco once, this is important.
#Talk to Seyren again. He gets overwhelmed by the guards.
#Sierra will show up since Seyren is no longer conscious and you will be warped back to the situation room. Follow the guide at [[Bioresearch Laboratory#Continuation of the Expedition Mode|next step]].


===Acolyte Laboratory - Margaretha Sorin===
#Speak with Seyren right after you get warped and defeat the Rekenber Guards.
#Go to the next room at the bottom right.
#Click on the Expiriment Report on the right side of Seyren. Defeat the guards that will appear.
#He gets overwhelmed by the guards.
#Sierra will show up since Seyren is no longer conscious and you will be warped back to the situation room. Follow the guide at [[Bioresearch Laboratory#Continuation of the Expedition Mode|next step]].


===Thief Laboratory - Eremes Guile===
#Speak with Eremes behind you after you get warped and defeat the Rekenber Guards.
#Follow the corridor to the right, and then all the way to the bottom left.
#Talk to Eremes and defeat the guards.
#He gets overwhelmed by the guards.
#Sierra will show up since Eremes is no longer conscious and you will be warped back to the situation room. Follow the guide at [[Bioresearch Laboratory#Continuation of the Expedition Mode|next step]].


===Magician Laboratory - Kathryne Keyron===
#Speak with Keyron behind you. She cannot speak because she's silenced.
#Exit the room to the left and then move all the way down.
#Speak with Keyren and defeat the guards.
#Eremes shows up just in time! Speak to him and more guards will show up.
#They get overwhelmed by the guards.
#Sierra will show up since they are no longer conscious and you will be warped back to the situation room. Follow the guide at [[Bioresearch Laboratory#Continuation of the Expedition Mode|next step]].


===Merchant Laboratory - Howard Alt-Eisen===
#Speak with Howard and defeat the Rekenber Guards.
#Click on the Device north of the same room. Defeat the guards.
#Howard gets overwhelmed by the guards.
#Sierra will show up since Howard is no longer conscious and you will be warped back to the situation room. Follow the guide at [[Bioresearch Laboratory#Continuation of the Expedition Mode|next step]].


===Archer Laboratory - Cecil Damon===
#Speak with Cecil and defeat the Rekenber Guards.
#Click on the Experiment Report at the top of the room.
#Go in the corridor and speak with Cecil again to start the surprise attack. Defeat the guards.
#She gets overwhelmed by the guards.
#Sierra will show up since Cecil is no longer conscious and you will be warped back to the situation room. Follow the guide at [[Bioresearch Laboratory#Continuation of the Expedition Mode|next step]].


===Continuation of the Expedition Mode===
<ol start="9">
<li> Talk to the Synchronization Device.
<li> Talk to Sierra. All other party members will have to speak with Sierra to proceed. You will be warped in a room with Seyren.
<li> Speak to Seyren, he just woke up after being captured by the guards. He doesn't seem to remember much of what happened.
<li> Exit the room, follow the corridor below and enter the room. You find Eremes...<br>[[file:bio_04.png|link=]]
<li> Speak with Eremes Guile. Something doesn't feel right and Eremes attacks you. Hit him until he comes out of it.
<li> Talk to Eremes again. He remembers Keyron was in danger and needs your help!
<li> A portal will appear at the bottom right, outside of the room (it can be hard to see).<br>[[file:bio_05.png|link=]]
<li> Go to the bottom room and clear the guards.
<li> Speak with Seyren again. Keyron is in the glass tube and doesn't make it...<br>[[file:bio_06.png|link=]]
<li> Speak with Eremes. He wants you to ahead without him, he doesn't make it either.
<li> Another portal will appear, at the top right of the corridor, go inside.
<li> Seyren meets with Howard Alt-Eisen. Speak with Howard.
<li> Follow the corridor until the last room.
<li> Speak with Seyren.<br>[[file:bio_07.png|link=]]
<li> You'll have to fight one of Wolfchev's experiment, Ygnizem (the Nameless Swordsman). It is a very weak version of the real MVP, you shouldn't have any trouble with this one.
<li> Talk to Howard and then move to the stairs, at the top right.
<li> Speak with Seyren at the bottom of the stairs. Sorin doesn't seem to recognize you.
<li> Follow her through the portal that just appeared.
<li> Speak with Seyren in the next area.<br>[[file:bio_08.png|link=]]
<li> Continue to the next room and speak with Seyren once more.
<li> You'll have to fight Ygnizem again.
<li> After her defeat, speak with Seyren again.
<li> Since nobody is conscious anymore, talk to Sierra and leave the area. You will be rewarded with 6x {{Item List2|id=25787|item=Biological Experiment Fragments}}.
</ol>
<br clear="both">


==Walkthrough - Combat Mode==
{{QuestBox
|baselevel=170
|startingpoint=yuno 216/345
|experience=None
|reward=15x {{Item List2|id=25787|item=Biological Experiment Fragments}}<br>9x {{Item List2|id=25786|item=Biological Research Documents}}<br>1 random Biolab Weapon
}}
Combat Mode is very similar to Expedition Mode but without the story. In addition to this new mode, it has an extra fight with a MVP that has a chance to give you {{Item List2 |id=19439|item=Vicious Mind Aura}}, besides other stuff, and spawns a box that rewards [[#EddaWeapon|1 random weapon]] to each party member. Sierra will also reward you with some items to enchant your weapons if the MVP is successfully killed and you talk to her.


===Walkthrough===
#Speak with Sierra in Yuno at <code>yuno 216/345</code>. You can use the Warper > Instances > Bioresearch Laboratory.
#;[[file:bio_01.png|link=]]
#Speak with her again and choose '''Synchronize Virtual Record''' > '''Combat Mode''' to create the instance. Talk to her again and select '''Start Analysis'''.
#As soon as you enter, '''wait for all''' party members before speaking with Sierra. Only the party leader will be able to speak with her.
#Once everybody is inside, talking with Sierra will teleport all members to the presidential room.<br>''Be ready before proceeding, make sure you are fully buffed. Don't stand in the same cell as some enemy skills are AoE that can one shot many people at the same time. Make your tank move first as well to avoid your support classes dying.''
#'''First Zone''':
#*After killing the enemies, you will be warped to the next area.
#*Be careful of the gas devices that will put your party members to sleep.
#*Having 100 AGI or {{Item List2 |id=4127|item=Nightmare Cards}} won't prevent the sleep status, but classes, like Arch Bishops, can remove it from other party members if they aren't affected.
#'''Second Zone''':
#*As soon as the party enters in this new zone, monsters will spawn at the north-east.
#*After all are dead, walk towards North where more monsters await you.
#*After those are killed, walk left until you find the last section with monsters.
#'''Third Zone''':
#*The entire party will spawn in a section with monsters. Kill them and then move to top right.
#*Keep walking to the left while killing everything you see in your way.
#'''Fourth Zone''':
#*Like in the previous zone, kill all monsters around to advance to the next section.
#*If you get blind, look for a device nearby called Vision Device that will remove it for you. Alternatively, you can use @refresh to remove the blindness.
#*In the next section walk South and kill all the monsters. Do the same at the North and walk East for the final section with monsters.
#'''Fifth Zone''':
#*Kill all the monsters in the room which will trigger the barricade flames to disappear.
#*'''<span style="color:red">WARNING</span> - DO NOT WALK/RUSH/RUN ALONE IN THIS ZONE, ALWAYS STAY TOGETHER WITH THE REST OF YOUR PARTY.'''
#*It's very easy to transform a success into a fail in this zone for not following this advice.
#*There are 4 areas to be very careful, 2 on each side.
#*Each section encloses the members inside with monsters. If you don't want to transform a run into a fail, walk together with the members of you party to guarantee enough members inside that can kill those monsters or the instance may end right there.
#*After all the sections are cleared, the entire party will be called to a new zone.
#'''Sixth Zone''':
#*Kill all the monsters that spawn with you to advance to the next section.
#*Have a few members move to the bottom right after spawning to avoid being killed by the Nameless Swordsmans.
#*In the next section, walk North and kill all the monsters that appear to advance to the final zone.
#'''Seventh Zone''':
#*Be careful with this zone, there are many enemies near where you spawn. If you are struggling, the bottom right should have the least amount of enemies.
#*Kill everything that spawned.
#*After that Sierra will appear.
#*Check if everybody is alive and talk to Sierra to be teleported to the morgue where the MVP awaits you ({{mob|id=20536|name=Nameless Swordsman}}).
#'''MVP Room''':
#*As soon as you enter, talk to Sierra at your right to proceed with the instance. Then walk North until you enter a large room and '''wait for the remaining members''' of your party.
#*'''<span style="color:red">WARNING</span>''' - If you don't wait for everybody before the MVP spawns, those members can't loot the rewards of the instance nor help you with it.
#*As soon as everybody is there, talk to the Sierra to start the fight. The area will be locked and nobody can join the room anymore.
#After killing the MVP, loot your random weapon from the treasure box and talk to Sierra. You will be rewarded with 15 {{Item List2|id=25787|item=Biological Experiment Fragments}} and 9 {{Item List2|id=25786|item=Biological Research Documents}} to enchant your weapon(s).


==Walkthrough - Gauntlet Mode==
'''Gauntlet''' features double the amount of regular mobs, but no MVP. These mobs have party drops for both enchantment catalysts: {{Item List2|id=25787|item=Biological Experiment Fragment}} and {{Item List2|id=25786|item=Biological Research Document}}.


{{Party Drop}}
== Modo Combate ==
{| class="mw-collapsible mw-collapsed" style="background-color:#ffffff; width:100%"
! style="background-color:#eaecf0" |Modo de Combate
|-
|O Combat Mode é muito parecido com o Expedition Mode, mas sem a história. Além deste novo modo, ele tem uma luta extra com um MVP que tem a chance de te dar {{Item List|id=19439|item=Vicious Mind Aura}}, além de outras coisas, e gera uma caixa que recompensa 1 arma aleatória para cada membro do grupo. Sierra também o recompensará com alguns itens para encantar suas armas se o MVP for morto com sucesso e você falar com ela


===Passo a Passo===
#Gere a Instância através do Gerenciador de Instâncias
#Assim que você entrar, '''espere por todos''' os membros do grupo antes de falar com Sierra. Apenas o líder do grupo poderá falar com ela.
#Quando todos estiverem dentro, falar com Sierra teletransportará todos os membros para a sala presidencial.
#'''Primeira Zona''':
#*Depois de matar os inimigos, você será teleportado para a próxima área.
#*Tenha cuidado com os dispositivos de gás que colocarão os membros do seu grupo para dormir.
#'''Segunda Zona''':
#*Assim que o grupo entrar nesta nova zona, os monstros aparecerão no nordeste.
#*Depois que todos estiverem mortos, caminhe em direção ao norte onde mais monstros esperam por você.
#*Depois que eles forem mortos, caminhe para a esquerda até encontrar a última seção com monstros.
#'''Terceira Zona''':
#*O grupo inteiro irá aparecer em uma seção com monstros. Mate-os e depois vá para o canto superior direito.
#*Continue andando para a esquerda enquanto mata tudo o que vê em seu caminho.
#'''Quarta Zona''':
#*Como na zona anterior, mate todos os monstros ao redor para avançar para a próxima seção.
#*Se você ficar cego, procure um dispositivo próximo chamado Vision Device que o removerá para você. Alternativamente, você pode usar @refresh para remover a cegueira.
#*Na próxima seção, caminhe para o sul e mate todos os monstros. Faça o mesmo no norte e caminhe para o leste para a seção final com monstros.
#'''Quinta Zona''':
#*Mate todos os monstros na sala que farão com que as chamas da barricada desapareçam.
#*É muito fácil transformar um sucesso em fracasso nesta zona por não seguir este conselho.
#*Existem 4 áreas para ter muito cuidado, 2 de cada lado.
#*Cada seção envolve os membros dentro com monstros. Se você não quiser transformar uma corrida em um fracasso, caminhe junto com os membros do seu grupo para garantir membros suficientes que possam matar esses monstros ou a instância pode acabar ali mesmo.
#*Depois que todas as seções forem limpas, toda a parte será chamada para uma nova zona.
#'''Sexta Zona'''
#*Mate todos os monstros que aparecem para avançar para a próxima seção.
#*Faça com que alguns membros se movam para baixo logo após a geração para evitar serem mortos pelos Nameless Swordsmans.
#*Na próxima seção, caminhe para o norte e mate todos os monstros que parecem avançar para a zona final.
#'''Sétima Zona''':
#*Tenha cuidado com esta zona, há muitos inimigos perto de onde você spawna. Se você está lutando, o canto inferior direito deve ter a menor quantidade de inimigos.
#*Mate tudo o que gerou.
#*Depois disso, a Sierra aparecerá.
#*Verifique se todos estão vivos e fale com Sierra para ser teleportado para o necrotério onde o MVP espera por você
#'''MVP''':
#*Assim que entrar, fale com Sierra à sua direita para prosseguir com a instância. Em seguida, caminhe para o norte até entrar em uma grande sala e '''espere pelos membros restantes''' do seu grupo.
#*'''AVISO''' - Se você não esperar por todos antes que o MVP apareça, esses membros não poderão saquear as recompensas da instância nem ajudá-lo com isso.
#*Assim que todos estiverem lá, fale com o Sierra para começar a luta. A área será bloqueada e ninguém mais poderá entrar na sala.
#Depois de matar o MVP, pegue sua arma aleatória da caixa do tesouro e fale com Sierra. Você será recompensado com 15 {{Item List|id=25787|item=Biological Experiment Fragments}} e 9 {{Item List|id=25786|item=Biological Research Documents}} para encantar as armas
*
|}


'''{{Item List2|id=25787|item=Biological Experiment Fragment}}''': 5% chance from Nameless Merchant, Nameless Swordsman and Rekenber Guard.
==Monstros==
 
{| class="wikitablew-tr" style="width:75%; margin:auto; text-align:center"
'''{{Item List2|id=25786|item=Biological Research Document}}''': 4% chance from Nameless Acolyte, Rekenber Senior Guard and Regenschirm Scientist.
|+
 
! style="background-color:#333366; color:white" |Imagem
==Enemies==
! style="background-color:#333366; color:white" |Nome
{| class="wikitable" style="text-align: center; margin:auto; width: 90%;"
! style="background-color:#333366; color:white" |Nível
! style="background-color:#333366; color:white; width: 15%" | Image
! style="background-color:#333366; color:white" |HP
! style="background-color:#333366; color:white;" | Name
! style="background-color:#333366; color:white" |Tamanho / Raça / Propriedade
! style="background-color:#333366; color:white;" | Level
! style="background-color:#333366; color:white;" | HP
! style="background-color:#333366; color:white;" | Size / Race / Element
|-
|-
{{Enemies|id=20543|name=Regenschirm Scientist|hp=1,469,107|level=172|size=Medium|race=Demi-Human|element=Neutral 2}}
|{{Monstro|id=20543}}
|{{Monster|id=20543 Regenschirm Scientist}}
|172
|1.469.107
|Médio / Humanoide / Neutro 2
|-
|-
{{Enemies|id=20542|name=Rekenber Guard|hp=1,475,486|level=176|size=Medium|race=Demi-Human|element=Neutral 2}}
|{{Monstro|id=20542}}
|{{Monster|id=20542 Rekenber Guard}}
|176
|1.475.486
|Médio / Humanoide / Neutro 2
|-
|-
{{Enemies|id=20541|name=Rekenber Senior Guard|hp=1,475,486|level=174|size=Medium|race=Demi-Human|element=Neutral 2}}
|{{Monstro|id=20541}}
|{{Monster|id=20541 Rekenber Senior Guard}}
|174
|1.475.486
|Médio / Humanoide / Neutro 2
|-
|-
{{Enemies|id=20537|name=Nameless Swordsman|hp=1,519,762|level=176|size=Medium|race=Demi-Human|element=Fire 2}}
|{{Monstro|id=20537}}
|{{Monster|id=20537 Unknown Swordsman}}
|176
|1.519.762
|Médio / Humanoide / Fogo 2
|-
|-
{{Enemies|id=20538|name=Nameless Acolyte|hp=1,500,486|level=176|size=Medium|race=Demi-Human|element=Holy 2}}
|{{Monstro|id=20538}}
|{{Monster|id=20538 Nameless Acolyte}}
|176
|1.500.486
|Médio / Humanoide / Sagrado 2
|-
|-
{{Enemies|id=20539|name=Nameless Merchant|hp=1,507,840|level=175|size=Medium|race=Demi-Human|element=Fire 3}}
|{{Monstro|id=20539}}
|{{Monster|id=20539 Nameless Merchant}}
|175
|1.507.840
|Médio / Humanoide / Fire 3
|-
|-
{{Enemies|id=20536|name=Nameless Swordsman<br />[[File:Mvp.gif]]|hp=75,000,000|level=180|size=Medium|race=Demi-Human|element=Fire 2}}
|{{Monstro|id=20536}}
|{{Monster|id=20536 Nameless Swordsman}}{{MvP}}
|180
|75.000.000
|Médio / Humanoide / Fogo 2
|}
|}
<br clear="all">


<br clear="all">


==Equipment==
==Equipamentos==
===Vicious Mind Aura===
===Vicious Mind Aura===
Vicious Mind Aura drops from the MVP, Nameless Swordsman, at a 0.5% chance.
{{Item List |id=19439 |item=Vicious Mind Aura}} dropa do MVP, Nameless Swordsman, com 0,5% de chance.
{| class="wikitable" style="text-align: center; margin:auto; width: 90%"
===Armas===
! style="background-color:#B6D4D9; width: 75px;" |Image
As armas são obtidas aleatoriamente no final do 'Modo de Batalha' e também através da {{Item List|id=23992|item=Bio Weapon Box}} (Drop do MVP)
! style="background-color:#B6D4D9;" |Name
{| class="wikitablew"
! style="background-color:#B6D4D9;" |Description
! colspan="5" style="background-color:#333366; color:white" |Armas
|-
|{{Illust nro|id=19439}}
|{{Item |id=19439 Vicious Mind Aura}}
|
[+ {{Item List2|id=20749|item=Fallen Warrior Manteau|slots=1}} ]<br />
Atk + 5 per 30 base Str.<br />
Increases attack speed (reduces delay after attack by 3%) per 30 base Agi.<br />
Reduces delay after skill by 4% per 30 base Vit.<br />
Matk + 5 and reduces variable casting time by 8% per 30 base Int.<br />
Increases long ranged physical damage by 1% per 30 base Dex.<br />
Increases critical damage by 3% per 30 base Luk.
 
 
Class: Headgear
 
Defense: 5
 
Location: Lower
 
Weight: 10
 
Required Level: 170
 
Usable Jobs: All
|-
|}
<br clear="all">
===Weapons===
Weapons are randomly obtained through the '''??? Box''' at the end of 'Battle Mode' and also through the {{Item List2|id=23992|item=Biolab Inorganic Crate}} (MVP Drop).
{| class="wikitable" style="text-align: center; margin:auto; width: 90%" id="EddaWeapon"
! style="background-color:#B6D4D9; width: 75px;" |Image
! style="background-color:#B6D4D9;" |Name
! style="background-color:#B6D4D9;" |Description
|-
|{{Illust nro|id=21051}}
|{{Item |id=21051 Volar <nowiki>[2]</nowiki>}}
|
Increases Bowling Bash damage by 30%.<br />
Atk + 4 per refine rate.<br />
If refine rate is 9 or higher, reduces cooldown of Ignition Break and Bowling Bash by 1 second.<br />
If refine rate is 11 or higher, weapon can't be destroyed, increases Bowling Bash damage by additional 20%.<br />
 
 
Class : Two-handed Sword
 
Attack : 280
 
Weight : 280
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Rune Knight
|-
|-
|{{Illust nro|id=21052}}
|{{Item List |id=21051 |item=Volar <nowiki>[2]</nowiki>}}
|{{Item |id=21052 Vernan <nowiki>[2]</nowiki>}}
|{{Item List |id=28044 |item=Agudo Filo <nowiki>[2]</nowiki>}}
|
|{{Item List |id=18185 |item=Sharp Star <nowiki>[2]</nowiki>}}
Atk + 5%.<br />
|{{Item List |id=16094 |item=Gene Rod <nowiki>[2]</nowiki>}}
Increases long ranged physical damage by 1% per refine rate.<br />
|{{Item List |id=1866 |item=Dedicated Bandage <nowiki>[2]</nowiki>}}
If refine rate is 9 or higher, increases Clashing Spiral and Sonic Wave damage by 30%.<br />
If refine rate is 11 or higher, reduces cooldown of Sonic Wave by 1.5 second.
 
 
Class : Two-handed Sword
 
Attack : 300
 
Weight : 650
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Rune Knight
|-
|-
|{{Illust nro|id=42023}}
|{{Item List |id=21052 |item=Vernan <nowiki>[2]</nowiki>}}
|{{Item |id=42023 Argen Blanco <nowiki>[2]</nowiki>}}
|{{Item List |id=28042 |item=Ripper Cross <nowiki>[2]</nowiki>}}
|
|{{Item List |id=18187 |item=Falken Shooter <nowiki>[2]</nowiki>}}
Increases Brandish Spear damage by 30%.<br />
|{{Item List |id=28767 |item=Jack the Knife <nowiki>[2]</nowiki>}}
Atk + 4 per refine rate.<br />
| {{Item List |id=16096 |item=Bright Pendulum <nowiki>[2]</nowiki>}}
If refine rate is 9 or higher, reduces cooldown of Hundred Spear by 1.5 second.<br />
If refine rate is 11 or higher, increases Brandish Spear damage by additional 20%.
 
 
Class : Spear
 
Attack : 200
 
Weight : 100
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Rune Knight
|-
|-
|{{Illust nro|id=1333}}
|{{Item List |id=32023 |item=Argen Blanco <nowiki>[2]</nowiki>}}
|{{Item |id=1333 Golden Wrench <nowiki>[2]</nowiki>}}
|{{Item List |id=26158 |item=Crimson Rose Stick <nowiki>[2]</nowiki>}}
|
|{{Item List |id=18186 |item=Aiming Bow <nowiki>[2]</nowiki>}}
Can't be destroyed, Atk + 5%.<br />
|{{Item List |id=28768 |item=Platinum Dagger <nowiki>[2]</nowiki>}}
Atk + 4 per refine rate.<br />
|{{Item List |id=18188 |item=Wind Gale <nowiki>[2]</nowiki>}}
If refine rate is 9 or higher, increases Power Swing and Axe Boomerang damage by 20%.<br />
If refine rate is 11 or higher, increases Power Swing and Axe Boomerang damage by additional 15%.
 
 
Class : Axe
 
Attack : 220
 
Weight : 550
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Mechanic
|-
|{{Illust nro|id=16092}}
|{{Item |id=16092 Engine Pilebunker <nowiki>[2]</nowiki>}}
|
Can't be destroyed, increases Vulcan Arm damage by 10%.<br />
Increases attack speed (reduces delay after attack by 1%) per refine rate.<br />
If refine rate is 9 or higher, increases Arm Cannon and Knuckle Boost damage by 15%.<br />
If refine rate is 11 or higher, increases Vulcan Arm damage by additional 15%.
 
 
Class : Mace
 
Attack : 450
 
Weight : 320
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Mechanic
|-
|-
|{{Illust nro|id=28138}}
| {{Item List |id=1333 |item=Golden Wrench <nowiki>[2]</nowiki>}}
|{{Item |id=28138 Maxi Spanner <nowiki>[2]</nowiki>}}
|{{Item List |id=2055 |item=Staff of Miracle <nowiki>[2]</nowiki>}}  
|
|{{Item List |id=32350 |item=Farthezan <nowiki>[2]</nowiki>}}
Can't be destroyed, reduces physical and magical damage taken from small and medium size enemies by 10%.<br />
|{{Item List |id=18184 |item=Rapid Fire <nowiki>[2]</nowiki>}}
Atk + 4 per refine rate.<br />
|{{Item List |id=26212 |item=Heart Whip <nowiki>[2]</nowiki>}}
If refine rate is 9 or higher, reduces cooldown of Axe Tornado and Lava Flow by 1 second.<br />
If refine rate is 11 or higher, increases Axe Tornado damage by 15%.
 
 
Class : Two-handed Axe
 
Attack : 340
 
Weight : 450
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Mechanic
|-
|-
|{{Illust nro|id=28765}}
|{{Item List |id=16092 |item=Engine Pilebunker <nowiki>[2]</nowiki>}}
|{{Item |id=28765 Judgment Slasher <nowiki>[2]</nowiki>}}
|{{Item List |id=2056 |item=Gravitation Staff <nowiki>[2]</nowiki>}}
|
|{{Item List |id=32024 |item=Harve <nowiki>[2]</nowiki>}}
When equipped with Repent Slasher,<br />
|{{Item List |id=28633 |item=Boltijin <nowiki>[2]</nowiki>}}
Increases Meteor Assault and Soul Destroyer damage by 40%.<br />
|{{Item List |id=26213 |item=Scarlet Ribbon <nowiki>[2]</nowiki>}}
Atk + 8 per 2 of the sum of refine rate.<br />
If the sum of refine rate is 16 or higher, increases Cross Impact and Counter Slash damage by 20%.<br />
If the sum of refine rate is 18 or higher, Atk + 12%.<br />
If the sum of refine rate is 20 or higher, increases Meteor Assault and Soul Destroyer damage by additional 20%.
 
 
Class : Dagger
 
Attack : 195
 
Weight : 110
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Guillotine Cross
|-
|-
|{{Illust nro|id=28766}}
|{{Item List |id=28138 |item=Maxi Spanner <nowiki>[2]</nowiki>}}
|{{Item |id=28766 Repent Slasher <nowiki>[3]</nowiki>}}
| {{Item List |id=26161 |item=Penitentia <nowiki>[2]</nowiki>}}
|
|{{Item List |id=32025 |item=Fortridge <nowiki>[2]</nowiki>}}
'''This item is not enchantable'''
|{{Item List |id=26159 |item=Psychic Spear Rod <nowiki>[2]</nowiki>}}
 
|{{Item List |id=32107 |item=Black Circle <nowiki>[2]</nowiki>}}
Has no effect. Used for combo with Judgment Slasher.
 
 
Class : Dagger
 
Attack : 100
 
Weight : 70
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Guillotine Cross
|-
|-
|{{Illust nro|id=28044}}
|{{Item List |id=28765 |item=Judgment Slasher <nowiki>[2]</nowiki>}}
|{{Item |id=28044 Agudo Filo <nowiki>[2]</nowiki>}}
|{{Item List |id=2057 |item=Adorare Staff <nowiki>[2]</nowiki>}}
|
|{{Item List |id=32351 |item=Estal <nowiki>[2]</nowiki>}}
Increases critical damage by 5%.<br />
|{{Item List |id=26160 |item=Dust Grave <nowiki>[2]</nowiki>}}
Atk + 4 per refine rate.<br />
|{{Item List |id=32108 |item=Antique Cello <nowiki>[2]</nowiki>}}
If refine rate is 9 or higher, increases physical damage against all size enemies by 15%.<br />
If refine rate is 11 or higher, weapon can't be destroyed, Atk + 7%.
 
 
Class : Katar
 
Attack : 270
 
Weight : 200
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Guillotine Cross
|-
|-
|{{Illust nro|id=28042}}
|{{Item List |id=28766 |item=Repent Slasher <nowiki>[3]</nowiki>}}
|{{Item |id=28042 Ripper Cross <nowiki>[2]</nowiki>}}
|{{Item List |id=16095 |item=Lucis Flail <nowiki>[2]</nowiki>}}
|{{Item List |id=16093 |item=Coolant Injection <nowiki>[2]</nowiki>}}
|{{Item List |id=1865 |item=Raging Dragon Fist <nowiki>[2]</nowiki>}}
|
|
Atk + 5%.<br />
Increases long ranged physical damage by 1% per refine rate.<br />
If refine rate is 9 or higher, increases Rolling Cutter damage by 30%.<br />
If refine rate is 11 or higher, increases Cross Ripper Slasher damage by 20%.
Class : Katar
Attack : 250
Weight : 150
Weapon Level : 4
Required Level : 170
Usable Jobs : Guillotine Cross
|-
|-
|{{Illust nro|id=26158}}
|}
|{{Item |id=26158 Crimson Rose Stick <nowiki>[2]</nowiki>}}
|
Matk + 180, can't be destroyed.<br />
Increases fire and shadow property magical damage by 5%.<br />
Matk + 4 per refine rate.<br />
If refine rate is 9 or higher, increases Hell Inferno damage by 30%.<br />
If refine rate is 11 or higher, reduces cooldown of Crimson Rock by 1 second.
 
 
Class : Staff
 
Attack : 100
 
Weight : 70
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Warlock
|-
|{{Illust nro|id=2055}}
|{{Item |id=2055 Staff of Miracle <nowiki>[2]</nowiki>}}
|
Matk + 270, can't be destroyed.<br />
Increases ghost property magical damage by 5%.<br />
Matk + 4 per refine rate.<br />
If refine rate is 9 or higher, increases Soul Strike, Napalm Vulcan and Soul Expansion damage by 20%.<br />
If refine rate is 11 or higher, increases Soul Strike and Napalm Vulcan damage by additional 30%.
 
 
Class : Two-handed Staff
 
Attack : 100
 
Weight : 120
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Warlock
|-
|{{Illust nro|id=2056}}
|{{Item |id=2056 Gravitation Staff <nowiki>[2]</nowiki>}}
|
Matk + 280, can't be destroyed.<br />
Increases neutral property magical damage by 5%.<br />
Matk + 4 per refine rate.<br />
If refine rate is 9 or higher, increases Gravitational Field and Drain Life damage by 30%.<br />
If refine rate is 11 or higher, reduces cooldown of Gravitational Field by 2 seconds.
 
 
Class : Two-handed Staff
 
Attack : 110
 
Weight : 130
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Warlock
|-
|{{Illust nro|id=26161}}
|{{Item |id=26161 Penitentia <nowiki>[2]</nowiki>}}
|
Matk + 175, can't be destroyed.<br />
Increases holy property magical damage by 5%.<br />
Matk + 4 per refine rate.<br />
If refine rate is 9 or higher, increases Magnus Exorcimus and Judex damage by 30%.<br />
If refine rate is 11 or higher, increases Magnus Exorcimus damage by additional 20%.
 
 
Class : Staff
 
Attack : 100
 
Weight : 70
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Archbishop
|-
|{{Illust nro|id=2057}}
|{{Item |id=2057 Adorare Staff <nowiki>[2]</nowiki>}}
|
Matk + 240, can't be destroyed.<br />
Increases holy property magical damage by 5%.<br />
Matk + 4 per refine rate.<br />
If refine rate is 9 or higher, increases Adoramus damage by 30%.<br />
If refine rate is 11 or higher, reduces physical and magical damage taken from all size enemies by 25%<br />
 
 
Class : Two-handed Staff
 
Attack : 100
 
Weight : 120
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Archbishop
|-
|{{Illust nro|id=16095}}
|{{Item |id=16095 Lucis Flail <nowiki>[2]</nowiki>}}
|
Matk + 160, can't be destroyed.<br />
ASPD + 1.<br />
Matk + 4 per refine rate.<br />
If refine rate is 9 or higher, increases Duple Light damage by 40%.<br />
If refine rate is 11 or higher, has a chance to auto-cast Judex level 2 when dealing melee physical damage (If user has higher level, that level will be cast instead).
 
 
Class : Mace
 
Attack : 180
 
Weight : 100
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Archbishop
|-
|{{Illust nro|id=18185}}
|{{Item |id=18185 Sharp Star <nowiki>[2]</nowiki>}}
|
Cri + 5.<br />
Increases critical damage by 1% per refine rate.<br />
If refine rate is 9 or higher, increases long ranged physical damage by 7%.<br />
If refine rate is 11 or higher, increases Focused Arrow Strike damage by 10%.
 
 
Class : Bow
 
Attack : 150
 
Weight : 150
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Ranger
|-
|{{Illust nro|id=18187}}
|{{Item |id=18187 Falken Shooter <nowiki>[2]</nowiki>}}
|
Increases long ranged physical damage by 10%.<br />
Atk + 4 per refine rate.<br />
If refine rate is 9 or higher, increases Arrow Storm damage by 25%.<br />
If refine rate is 11 or higher, reduces cooldown of Arrow Storm by 0.7 second.
 
 
Class : Bow
 
Attack : 210
 
Weight : 100
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Ranger
|-
|{{Illust nro|id=18186}}
|{{Item |id=18186 Aiming Bow <nowiki>[2]</nowiki>}}
|
Reduces delay after skill by 5%.<br />
Reduces delay after skill by additional 1% per refine rate.<br />
If refine rate is 9 or higher, increases Aimed Bolt damage by 30%.<br />
If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, increases Aimed Bolt damage by additional 15%.
 
 
Class : Bow
 
Attack : 210
 
Weight : 100
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Ranger
|-
|{{Illust nro|id=42350}}
|{{Item |id=42350 Farthezan <nowiki>[2]</nowiki>}}
|
Matk + 180, increases Gloria Domini damage by 40%.<br />
Reduces variable casting time by 1% per refine rate.<br />
If refine rate is 9 or higher, increases Genesis Ray damage by 30%.<br />
If refine rate is 11 or higher, increases Gloria Domini and Genesis Ray damage by additional 20%.<br />
 
 
Class : Sword
 
Attack : 130
 
Weight : 110
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Royal Guard
|-
|{{Illust nro|id=42024}}
|{{Item |id=42024 Harve <nowiki>[2]</nowiki>}}
|
Increases Rapid Smiting damage by 40%.<br />
Increases long ranged physical damage by 1% per refine rate.<br />
If refine rate is 9 or higher, increases Shield Press damage by 30%.<br />
If refine rate is 11 or higher, increases Rapid Smiting and Shield Press damage by additional 20%.
 
 
Class : Spear
 
Attack : 210
 
Weight : 150
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Royal Guard
|-
|{{Illust nro|id=42025}}
|{{Item |id=42025 Fortridge <nowiki>[2]</nowiki>}}
|
Atk + 5%.<br />
Reduces delay after skill by 1% per refine rate.<br />
If refine rate is 9 or higher, increases Cannon Spear damage by 20%.<br />
If refine rate is 11 or higher, increases Overbrand damage by 20%.
 
 
Class : Spear
 
Attack : 205
 
Weight : 170
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Royal Guard
|-
|{{Illust nro|id=42351}}
|{{Item |id=42351 Estal <nowiki>[2]</nowiki>}}
|
Reduces cooldown of Spore Explosion by 1 second.<br />
Atk + 4 per refine rate.<br />
If refine rate is 9 or higher, increases Spore Explosion damage by 30%.<br />
If refine rate is 11 or higher, increases Spore Explosion damage by additional 20%.
 
 
Class : Sword
 
Attack : 195
 
Weight : 70
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Genetic
|-
|{{Illust nro|id=16093}}
|{{Item |id=16093 Coolant Injection <nowiki>[2]</nowiki>}}
|
Can't be destroyed, increases long ranged physical damage by 10%.<br />
Atk + 1% per refine rate.<br />
If refine rate is 9 or higher, increases Cart Cannon damage by 25%.<br />
If refine rate is 11 or higher, increases long ranged physical damage by additional 15%.
 
 
Class : Mace
 
Attack : 210
 
Weight : 140
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Genetic
|-
|{{Illust nro|id=16094}}
|{{Item |id=16094 Gene Rod <nowiki>[2]</nowiki>}}
|
Can't be destroyed, increases Crazy Weed damage by 20%.<br />
Atk + 4 per refine rate.<br />
If refine rate is 9 or higher, increases Crazy Weed damage by additional 30%.<br />
If refine rate is 11 or higher, reduces cooldown of Crazy Weed by 2 seconds.
 
 
Class : Mace
 
Attack : 195
 
Weight : 140
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Genetic 
|-
|{{Illust nro|id=28767}}
|{{Item |id=28767 Jack the Knife <nowiki>[2]</nowiki>}}
|
Increases Back Stab damage by 40%.<br />
Atk + 4 per refine rate.<br />
If refine rate is 9 or higher, increases Fatal Menace damage by 30%.<br />
If refine rate is 11 or higher, reduces SP consumption of Fatal Menace by 10%.
 
 
Class : Dagger
 
Attack : 195
 
Weight : 90
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Shadow Chaser
|-
|{{Illust nro|id=28768}}
|{{Item |id=28768 Platinum Dagger <nowiki>[2]</nowiki>}}
|
Matk + 170, Matk + 5%.<br />
Matk + 4 per refine rate.<br />
If refine rate is 9 or higher, increases fire, water, wind and earth property magical damage by 15%.<br />
If refine rate is 11 or higher, has a chance to gain Matk + 100 and increase magical damage against all size enemies by 30% for 10 seconds when dealing physical damage.
 
 
Class : Dagger
 
Attack : 150
 
Weight : 150
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Shadow Chaser
|-
|{{Illust nro|id=18184}}
|{{Item |id=18184 Rapid Fire <nowiki>[2]</nowiki>}}
|
Increases long ranged physical damage by 10%.<br />
Atk + 4 per refine rate.<br />
If refine rate is 9 or higher, increases Triangle Shot damage by 20%.<br />
If refine rate is 11 or higher, increases Triangle Shot damage by additional 15%.
 
 
Class : Bow
 
Attack : 185
 
Weight : 150
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Shadow Chaser 
|-
|{{Illust nro|id=28633}}
|{{Item |id=28633 Boltijin <nowiki>[2]</nowiki>}}
|
Matk + 175, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.<br />
Matk + 4 per refine rate.<br />
If refine rate is 9 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 30%.<br />
If refine rate is 11 or higher, increases Heaven's Drive and Earth Spike damage by 50%.
 
 
Class : Book
 
Attack : 120
 
Weight : 80
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Sorcerer
|-
|{{Illust nro|id=26159}}
|{{Item |id=26159 Psychic Spear Rod <nowiki>[2]</nowiki>}}
|
Matk + 180, can't be destroyed.<br />
Increases neutral and wind property magical damage by 5%.<br />
Matk + 4 per refine rate.<br />
If refine rate is 9 or higher, increases Psychic Wave damage by 30%.<br />
If refine rate is 11 or higher, reduces cooldown of Varetyr Spear by 2 seconds.
 
 
Class : Staff
 
Attack : 120
 
Weight : 80
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Sorcerer
|-
|{{Illust nro|id=26160}}
|{{Item |id=26160 Dust Grave <nowiki>[2]</nowiki>}}
|
Matk + 180, can't be destroyed.<br />
Increases water and earth property magical damage by 5%.<br />
Matk + 4 per refine rate.<br />
If refine rate is 9 or higher, increases Diamond Dust and Earth Grave damage by 30%.<br />
If refine rate is 11 or higher, increases Diamond Dust and Earth Grave damage by additional 20%.
 
 
Class : Staff
 
Attack : 120
 
Weight : 80
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Sorcerer
|-
|{{Illust nro|id=1865}}
|{{Item |id=1865 Raging Dragon Fist <nowiki>[2]</nowiki>}}
|
Increases Raging Quadruple Blow damage by 30%.<br />
Atk + 4 per refine rate.<br />
If refine rate is 9 or higher, increases Raging Thrust and Chain Crush Combo damage by 50%.<br />
If refine rate is 11 or higher, increases Chain Crush Combo damage by additional 30%.
 
 
Class : Knuckle
 
Attack : 210
 
Weight : 70
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Sura
|-
|{{Illust nro|id=1866}}
|{{Item |id=1866 Dedicated Bandage <nowiki>[2]</nowiki>}}
|
Increases long ranged physical damage by 10%.<br />
Atk + 4 per refine rate.<br />
If refine rate is 9 or higher, increases Knuckle Arrow damage by 40%.<br />
If refine rate is 11 or higher, reduces delay after skill by 7%.
 
 
Class : Knuckle
 
Attack : 220
 
Weight : 80


Weapon Level : 4
==Encantamentos==
===Custos de encantamento===
Todas as armas podem ser encantadas por '''Lavian''' , do lado de fora da entrada, um slot de encantamento por vez..


Required Level : 170
Os encantamentos custam {{Item List|id=25787|item=Biological Experiment Fragments}} e  {{Item List|id=25786|item=Biological Research Documents}} .


Usable Jobs : Sura
Ao encantar uma arma, você terá 3 opções diferentes:
|-
|{{Illust nro|id=16096}}
|{{Item |id=16096 Bright Pendulum <nowiki>[2]</nowiki>}}
|
Can't be destroyed, reduces variable casting time by 10%.<br />
Atk + 4 per refine rate.<br />
If refine rate is 9 or higher, increases Throw Spirit Sphere and Occult Impaction damage by 50%.<br />
If refine rate is 11 or higher, Atk + 10%.


'''Encantamento Geral''' - Opção mais barata, alta chance de falhar e tem chance de quebrar a arma.


Class : Mace
'''Encantamento Avançado''' - Opção mais cara, baixa chance de falhar, não tem chance de quebrar a arma.


Attack : 210
'''Encantamento Determinado''' - Opção cara, permite que você escolha o encantamento final desejado. Funciona apenas para o 3º Slot.


Weight : 130
'''Nota''' - O custo de encantamento se aplica por slot de encantamento. Se não houver encantamento na arma, você primeiro encantará o 4º slot. Uma vez que haja um encantamento no 4º slot, você também pode adicionar um encantamento ao 3º slot conforme a tabela abaixo. Você não pode adicionar um encantamento ao 3º slot sem ter um no 4º slot.
 
{| class="wikitablew-tr" style="text-align: center; margin:auto; width: 75%"
Weapon Level : 4
! style="background-color:#333366; color:white" |Tipo de encantamento
 
! style="background-color:#333366; color:white" |Custo
Required Level : 170
! style="background-color:#333366; color:white" |Slot
 
! style="background-color:#333366; color:white" |Chance de Falha
Usable Jobs : Sura 
! style="background-color:#333366; color:white" |Chance de Destruir
! style="background-color:#333366; color:white" |Encantamentos
|-
|-
|{{Illust nro|id=18188}}
! rowspan="2" |Encantamento Geral
|{{Item |id=18188 Wind Gale <nowiki>[2]</nowiki>}}
! rowspan="2" |x50 {{Item List|id=25786|item=Biological Research Document}}
|
x50 {{Item List|id=25787|item=Biological Experiment Fragment}}
Increases long ranged physical damage by 10%.<br />
|4º Slot
Increases long ranged physical damage by 1% per refine rate.<br />
|30%
If refine rate is 9 or higher, increases Severe Rainstorm damage by 30%.<br />
|5%
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
 
 
Class : Bow
 
Attack : 200
 
Weight : 100
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Minstrel, Wanderer
|-
|{{Illust nro|id=26212}}
|{{Item |id=26212 Heart Whip <nowiki>[2]</nowiki>}}
|
Matk + 190, increases neutral property magical damage by 10%.<br />
Matk + 4 per refine rate.<br />
If refine rate is 9 or higher, increases Metallic Sound damage by 30%.<br />
If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds.
 
 
Class : Whip
 
Attack : 100
 
Weight : 120
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Wanderer
|-
|{{Illust nro|id=26213}}
|{{Item |id=26213 Scarlet Ribbon <nowiki>[2]</nowiki>}}
|
Reduces variable casting time by 10%.<br />
Increases long ranged physical damage by 1% per refine rate.<br />
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 1 second.<br />
If refine rate is 11 or higher, reduces SP consumption of Severe Rainstorm by 20%.
 
 
Class : Whip
 
Attack : 180
 
Weight : 120
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Wanderer
|-
|{{Illust nro|id=42107}}
|{{Item |id=42107 Black Circle <nowiki>[2]</nowiki>}}
|
Matk + 190, increases neutral property magical damage by 10%.<br />
Matk + 4 per refine rate.<br />
If refine rate is 9 or higher, increases Metallic Sound damage by 30%.<br />
If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds.
 
 
Class : Musical Instrument
 
Attack : 100
 
Weight : 120
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Minstrel
|-
|{{Illust nro|id=42108}}
|{{Item |id=42108 Antique Cello <nowiki>[2]</nowiki>}}
|
Reduces variable casting time by 10%.<br />
Increases long ranged physical damage by 1% per refine rate.<br />
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 1 second.<br />
If refine rate is 11 or higher, reduces SP consumption of Severe Rainstorm by 20%.
 
 
Class : Musical Instrument
 
Attack : 180
 
Weight : 120
 
Weapon Level : 4
 
Required Level : 170
 
Usable Jobs : Minstrel
|-
|}
 
<br clear="all">
 
==Enchanting==
===Enchant Costs===
All weapons can be enchanted by '''Lavian''', outside the entrance, one enchant slot at a time.
 
Enchantments cost {{Item List2|id=25786|item=Biological Research Document}} and {{Item List2|id=25787|item=Biological Experiment Fragment}}.
 
When enchanting a weapon you will be given 3 different options:<br />
'''General Enchant''' - Cheapest option, high chance to fail, and has a chance to break the weapon.<br />
'''Advanced Enchant''' - More pricey option, low chance to fail, has no chance to break the weapon.<br />
'''Determined Enchant''' - Expensive option, lets you choose the final enchant you want. Only works for the 3rd Slot.
 
'''Note''' - The enchant cost applies per enchant slot. If there's no enchant in the weapon, you'll first enchant the 4th slot. Once there's an enchant in the 4th slot, you may also add an enchant to 3rd slot as per table below. You can't add an enchant to the 3rd slot, the memory, without having one in the 4th slot.
 
{| class="wikitable" style="text-align: center; margin:auto; width: 90%"
! style="background-color:#B6D4D9;" |Enchant Type
! style="background-color:#B6D4D9;" |Enchantment Cost
! style="background-color:#B6D4D9;" |Enchantment Slot
! style="background-color:#B6D4D9;" |Failure Chance
! style="background-color:#B6D4D9;" |Destroy Chance
! style="background-color:#B6D4D9;" |Enchantments
|-
| rowspan="2" |General Enchant
| rowspan="2" |x50 {{Item List2|id=25786|item=Biological Research Document}}
x50 {{Item List2|id=25787|item=Biological Experiment Fragment}}
|4th slot
|35% chance to fail
|5% chance to destroy the weapon <br> (The roll to break only happens if the enchant fails)
| style="text-align: left" |
| style="text-align: left" |
*{{Item List2|id=4832|item=Expert Archer 1}}, {{item |id=4833 2}}, or {{item |id=4834 3}}
*{{Item List|id=4832|item=Pedra da Mira Apurada 1}}, {{item |id=4833 2}}, ou {{item |id=4834 3}}
*{{Item List2|id=4808|item=Fighting Spirit 4}}, {{item |id=4820 5}} or {{item |id=4821 6}}
*{{Item List|id=4808|item=Espírito do Lutador 4}}, {{item |id=4820 5}} ou {{item |id=4821 6}}
*{{Item List2|id=4818|item=Sharp 1}}, {{item |id=4817 2}}, or {{item |id=4816 3}}
* {{Item List|id=4818|item=Pedra de Crítico 1}}, {{item |id=4817 2}}, ou {{item |id=4816 3}}  
*{{Item List2|id=4863|item=Fatal 1}}, {{item |id=4864 2}}, or {{item |id=4865 3}}
*{{Item List|id=4863|item=Fatal 1}}, {{item |id=4864 2}}, ou {{item |id=4865 3}}
*{{Item List2|id=4815|item=Spell 1}}, {{item |id=4814 2}}, or {{item |id=4813 3}}
*{{Item List|id=4815|item=Pedra de Encantamento 1}}, {{item |id=4814 2}}, ou {{item |id=4813 3}}
|-
|-
|3rd slot
|3º Slot
|70% chance to fail
| 50%
|20% chance to destroy the weapon <br> (The roll to break only happens if the enchant fails)
|20%
|
|
 
30% de chance de  obter um encantamento especial aleatório
 
30% chance to get a random [[Bioresearch_Laboratory#Special Enchants|Special Enchant]]


|-
|-
| style="background-color:#B6D4D9;" |
| colspan="6" style="background-color:#333366; color:white" |&nbsp;
| style="background-color:#B6D4D9;" |
| style="background-color:#B6D4D9;" |
| style="background-color:#B6D4D9;" |
| style="background-color:#B6D4D9;" |
| style="background-color:#B6D4D9;" |
|-
|-
| rowspan="2" |Advanced Enchant
! rowspan="2" |Encantamento Avançado
| rowspan="2" |x500 {{Item List2|id=25786|item=Biological Research Document}}
! rowspan="2" |x500 {{Item List|id=25786|item=Biological Research Document}}
x500 {{Item List2|id=25787|item=Biological Experiment Fragment}}
x500 {{Item List|id=25787|item=Biological Experiment Fragment}}
|4th slot
|4º Slot
|10% chance to fail
|10%
|No chance to destroy the weapon
|Não tem chance de destruir a Arma
| style="text-align: left" |
| style="text-align: left" |
*{{Item List2|id=4832|item=Expert Archer 1}}, {{item |id=4833 2}}, or {{item |id=4834 3}}
*{{Item List|id=4832|item=Pedra da Mira Apurada 1}}, {{item |id=4833 2}}, ou {{item |id=4834 3}}
*{{Item List2|id=4808|item=Fighting Spirit 4}}, {{item |id=4820 5}} or {{item |id=4821 6}}
*{{Item List|id=4808|item=Espírito do Lutador 4}}, {{item |id=4820 5}} ou {{item |id=4821 6}}
*{{Item List2|id=4818|item=Sharp 1}}, {{item |id=4817 2}}, or {{item |id=4816 3}}
* {{Item List|id=4818|item=Pedra de Crítico 1}}, {{item |id=4817 2}}, ou {{item |id=4816 3}}
*{{Item List2|id=4863|item=Fatal 1}}, {{item |id=4864 2}}, or {{item |id=4865 3}}
*{{Item List|id=4863|item=Fatal 1}}, {{item |id=4864 2}}, ou {{item |id=4865 3}}
*{{Item List2|id=4815|item=Spell 1}}, {{item |id=4814 2}}, or {{item |id=4813 3}}
*{{Item List|id=4815|item=Pedra de Encantamento1}}, {{item |id=4814 2}}, ou {{item |id=4813 3}}
|-
|-
|3rd slot
|3º Slot
|30% chance to fail
|30%
|No chance to destroy the weapon
|Não tem chance de destruir a Arma
|
|
 
70% de chance de  obter um encantamento especial aleatório
 
70% chance to get a random [[Bioresearch_Laboratory#Special Enchants|Special Enchant]]


|-
|-
| style="background-color:#B6D4D9;" |
| colspan="6" style="background-color:#333366; color:white" |&nbsp;
| style="background-color:#B6D4D9;" |
| style="background-color:#B6D4D9;" |
| style="background-color:#B6D4D9;" |
| style="background-color:#B6D4D9;" |
| style="background-color:#B6D4D9;" |
|-
|-
|Determined Enchant
!Encantamento Determinado
|x5000 {{Item List2|id=25786|item=Biological Research Document}}
!x5000 {{Item List|id=25786|item=Biological Research Document}}
|3rd slot
|3º Slot
|No chance to fail
|Não tem chance de falhar
|No chance to destroy the weapon
|Não tem chance de destruir a Arma
|
|Você poderá escolher o encantamento especial desejado
 
 
You can choose the [[Bioresearch_Laboratory#Special Enchants|Special Enchant]] that you want


|-
|-
|}
|}


===Re-Rolling Enchants===
===Encantamentos Especiais===
You can re-roll both the 3rd and 4th slot enchants at the '''Weapon's Master''' NPC just outside of the instance entrance.
{| class="wikitablew" style="text-align: center; margin:auto; width: 75%"
 
! style="background-color:#333366; color:white" |Imagem
{| class="wikitable" style="text-align: center; margin:auto; width: 90%"
! style="background-color:#333366; color:white" |Nome
! style="background-color:#B6D4D9;" |Re-Enchant Type
! style="background-color:#333366; color:white" |Imagem
! style="background-color:#B6D4D9;" |Enchantment Slot
! style="background-color:#333366; color:white" |Nome
! style="background-color:#B6D4D9;" |Re-Enchant Cost
! style="background-color:#B6D4D9;" |Failure Chance
! style="background-color:#B6D4D9;" |Destroy Chance
|-
|General Re-Enchant
|4th slot
|
x50 {{Item List2|id=25786|item=Biological Research Document}}
 
x50 {{Item List2|id=25787|item=Biological Experiment Fragment}}
 
An extra copy of the weapon you are re-enchanting
|35% chance to fail
|5% chance to destroy the weapon <br> (The roll to break only happens if the enchant fails)
|-
|-
| style="background-color:#B6D4D9;" |
|{{Ilustração|id=29594}}
| style="background-color:#B6D4D9;" |
|{{Item |id=29594 Seyren's Memory}}
| style="background-color:#B6D4D9;" |
|{{Ilustração|id=29596}}
| style="background-color:#B6D4D9;" |
| style="background-color:#B6D4D9;" |
|-
|Advanced Re-Enchant
|4th slot
|
x500 {{Item List2|id=25786|item=Biological Research Document}}
 
x500 {{Item List2|id=25787|item=Biological Experiment Fragment}}
 
An extra copy of the weapon you are re-enchanting
|10% chance to fail
|No chance to destroy the weapon
|-
| style="background-color:#B6D4D9;" |
| style="background-color:#B6D4D9;" |
| style="background-color:#B6D4D9;" |
| style="background-color:#B6D4D9;" |
| style="background-color:#B6D4D9;" |
|-
|Fragment Re-Enchant
|4th slot
|
x100 {{Item List2|id=25786|item=Biological Research Document}}
 
x10000 {{Item List2|id=25787|item=Biological Experiment Fragment}}
 
An extra copy of the weapon you are re-enchanting
|5% chance to fail
|No chance to destroy the weapon
|-
| style="background-color:#B6D4D9;" |
| style="background-color:#B6D4D9;" |
| style="background-color:#B6D4D9;" |
| style="background-color:#B6D4D9;" |
| style="background-color:#B6D4D9;" |
|-
|Determined General Re-Enchant
|3rd slot
|
x3000 {{Item List2|id=25787|item=Biological Experiment Fragment}}
 
x7500 {{Item List2|id=25786|item=Biological Research Document}}
 
|No chance to fail
|
You can choose the [[Bioresearch_Laboratory#Special Enchants|Special Enchant]] that you want
|-
| style="background-color:#B6D4D9;" |
| style="background-color:#B6D4D9;" |
| style="background-color:#B6D4D9;" |
| style="background-color:#B6D4D9;" |
| style="background-color:#B6D4D9;" |
|-
|Determined Fragment Re-Enchant
|3rd slot
|
x25000 {{Item List2|id=25787|item=Biological Experiment Fragment}}
 
x1000 {{Item List2|id=25786|item=Biological Research Document}}
 
|20% chance to fail
|No chance to destroy the weapon
 
You can choose the [[Bioresearch_Laboratory#Special Enchants|Special Enchant]] that you want
 
|-
|}
 
===Special Enchants===
{| class="wikitable" style="text-align: center; margin:auto; width: 90%"
! style="background-color:#B6D4D9; width: 75px;" |Image
! style="background-color:#B6D4D9;" |Name
! style="background-color:#B6D4D9;" |Description
|-
|{{Illust nro|id=39594}}
|{{Item |id=39594 Seyren's Memory}}
|
Increases Bowling Bash damage by 10% and Ignition Break damage by 5% per 3 refine rate of Volar.<br />
Increases Clashing Spiral damage by 10% and Sonic Wave damage by 5% per 3 refine rate of Vernan.<br />
Increases Brandish Spear damage by 10% and Hundred Spear damage by 5% per 3 refine rate of Argen Blanco.
|-
|{{Illust nro|id=39595}}
|{{Item |id=39595 Howard's Memory}}
|
Increases Power Swing damage by 7% and Axe Boomerang damage by 5% per 3 refine rate of Golden Wrench.<br />
Increases Knuckle Boost damage by 7% and Arm Cannon damage by 5% per 3 refine rate of Engine Pilebunker.<br />
Increases Axe Tornado damage by 7% and reduces physical and magical damage taken from all size enemies by 5% per 3 refine rate of Maxi Spanner.
|-
|{{Illust nro|id=29596}}
|{{Item |id=29596 Eremes's Memory}}
|{{Item |id=29596 Eremes's Memory}}
|
Increases Meteor Assault and Soul Destroyer damage by 10%, Cross Impact and Counter Slash damage by 5% per 5 of the sum of refine rate of Judgment Slasher and Repent Slasher.<br />
Reduces cooldown of Dark Claw by 3 seconds and increases attack speed (reduces delay after attack by 2%) per 3 refine rate of Agudo Filo.<br />
Increases Rolling Cutter damage by 7% and Cross Ripper Slasher damage by 5% per 3 refine rate of Ripper Cross.
|-
|-
|{{Illust nro|id=29598}}
|{{Ilustração|id=29595}}
|{{Item |id=29595 Howard's Memory}}
|{{Ilustração|id=29598}}
|{{Item |id=29598 Kathryne's Memory}}
|{{Item |id=29598 Kathryne's Memory}}
|
Increases Hell Inferno damage by 7% and Crimson Rock damage by 5% per 3 refine rate of Crimson Rose Stick.<br />
Increases Soul Strike and Napalm Vulcan damage by 10% and Soul Expansion damage by 5% per 3 refine rate of Staff of Miracle.<br />
Increases Gravitational Field damage by 10% and Drain Life damage by 5% per 3 refine rate of Gravitation Staff.
|-
|-
|{{Illust nro|id=29599}}
|{{Ilustração|id=29599}}
|{{Item |id=29599 Margaretha's Memory}}
|{{Item |id=29599 Margaretha's Memory}}
|
|{{Ilustração|id=29601}}
Increases Magnus Exorcismus damage by 10% and Judex damage by 5% per 3 refine rate of Penitentia.<br />
|{{Item |id=29601 Randel's Memory}}
Increases holy property magical damage by 5% and Adoramus damage by 5% per 3 refine rate of Adorare Staff.<br />
Increases Judex damage by 10% and Duple Light damage by 5% per 3 refine rate of Lucis Flail.
|-
|{{Illust nro|id=39600}}
|{{Item |id=39600 Cecil's Memory}}
|
Increases critical damage by 5% and Focused Arrow Strike damage by 7% per 3 refine rate of Sharp Star.<br />
Reduces SP consumption of Arrow Storm by 2% and reduces cooldown of No Limits by 15 seconds per 3 refine rate of Falken Shooter.<br />
Increases Aimed Bolt damage by 7% and reduces SP consumption of Aimed Bolt by 2% per 3 refine rate of Aiming Bow.
|-
|{{Illust nro|id=39601}}
|{{Item |id=39601 Randel's Memory}}
|
Increases Gloria Domini damage by 10% and Genesis Ray damage by 5% per 3 refine rate of Farthezan.<br />
Increases Rapid Smiting damage by 10% and Shield Press damage by 5% per 3 refine rate of Harve.<br />
Increases Overbrand damage by 7% and Cannon Spear damage by 5% per 3 refine rate of Fortridge.
|-
|{{Illust nro|id=39602}}
|{{Item |id=39602 Flamel's Memory}}
|
Increases Spore Explosion damage by 7% and reduces cooldown of Spore Explosion by 0.2 second per 3 refine rate of Estal.<br />
Increases Cart Cannon damage by 7% and increases long ranged physical damage by 2% per 3 refine rate of Coolant Injection.<br />
Increases Crazy Weed damage by 7% and reduces cooldown of Crazy Weed by 0.2 second per 3 refine rate of Gene Rod.
|-
|{{Illust nro|id=39603}}
|{{Item |id=39603 Gertie's Memory}}
|
Increases Back Stab damage by 10% and Fatal Menace damage by 5% per 3 refine rate of Jack the Knife.<br />
Increases fire, water, wind and earth property magical damage by 5% and increases attack speed (reduces delay after attack by 2%) per 3 refine rate of Platinum Dagger.<br />
Increases Triangle Shot damage by 7% and increases long ranged physical damage by 2% per 3 refine rate of Rapid Fire.
|-
|-
|{{Illust nro|id=39604}}
|{{Ilustração|id=29600}}
|{{Item |id=39604 Celia's Memory}}
|{{Item |id=29600 Cecil's Memory}}
|
|{{Ilustração|id=29602}}
Increases Earth Spike damage by 10% and Heaven's Drive damage by 7% per 3 refine rate of Boltijin.<br />
|{{Item |id=29602 Flamel's Memory}}
Increases Psychic Wave damage by 7% and reduces cooldown of Varetyr by 0.2 second per 3 refine rate of Psychic Spear Rod.<br />
Increases Earth Grave damage by 7% and Diamond Dust damage by 5% per 3 refine rate of Dust Grave.
|-
|-
|{{Illust nro|id=39605}}
|{{Ilustração|id=29603}}
|{{Item |id=39605 Chen's Memory}}
|{{Item |id=29603 Gertie's Memory}}
|
|{{Ilustração|id=29606}}
Increases Raging Quadruple Blow and Raging Thrust damage by 10%, Chain Crush Combo damage by 7% per 3 refine rate of Raging Dragon Fist.<br />
|{{Item |id=29606 Trentini's Memory}}
Increases Knuckle Arrow damage by 7% and increases long ranged physical damage by 2% per 3 refine rate of Dedicated Bandage.<br />
Increases Throw Spirit Sphere and Occult Impaction damage by 10%, Lightning Ride and Sky Blow damage by 5% per 3 refine rate of Bright Pendulum.
|-
|-
|{{Illust nro|id=39606}}
|{{Ilustração|id=29604}}
|{{Item |id=39606 Trentini's Memory}}
|{{Item |id=29604 Celia's Memory}}
|
|{{Ilustração|id=29607}}
Reduces SP consumption of Severe Rainstorm by 3% and increases long ranged physical damage by 2% per 3 refine rate of Wind Gale.<br />
|{{Item |id=29607 Alphoccio's Memory}}
Increases neutral property magical damage by 5% and increases Metallic Sound damage by 5% per 3 refine rate of Heart Whip.<br />
Increases Severe Rainstorm damage by 5% and increases long ranged physical damage by 2% per 3 refine rate of Scarlet Ribbon.
|-
|-
|{{Illust nro|id=39607}}
|{{Ilustração|id=29605}}
|{{Item |id=39607 Alphoccio's Memory}}
|{{Item |id=29605 Chen's Memory}}
|
|
Reduces SP consumption of Severe Rainstorm by 3% and increases long ranged physical damage by 2% per 3 refine rate of Wind Gale.<br />
Increases neutral property magical damage by 5% and increases Metallic Sound damage by 5% per 3 refine rate of Black Circle.<br />
Increases Severe Rainstorm damage by 5% and increases long ranged physical damage by 2% per 3 refine rate of Antique Cello.
|-
|-
|}
|}
=Cards=
{| class="wikitable" style="text-align: center; margin:auto; width: 90%"
! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" |Card
! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" |Type
! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" |Effects
|-
| style="text-align: center;" |{{Card |id=300263 Rekenber Guard Card}}
| style="text-align: center;" |Weapon Card
| style="text-align: left;" |
:ATK + 5%
:[+ Dagger, One-Handed Sword, or Two-Handed Sword]
::Increases Melee Physical Damage + 10%.
::Increases Melee Physical Damage by an additional 2% per 3 refine rate of weapon.
::{{Level Required|range=>=|level=200}}
:::Increases Melee Physical Damage by an additional 3% per 3 refine rate of weapon.
|-
| style="text-align: center;" |{{Card |id=300264 Rekenber Senior Guard Card}}
| style="text-align: center;" |Weapon Card
| style="text-align: left;" |
:ATK + 5%
:[+ One-Handed Spear or Two-Handed Spear]
::Increases Long Ranged Physical Damage + 10%.
::Increases Long Ranged Physical Damage by an additional 2% per 3 refine rate of weapon.
::{{Level Required|range=>=|level=200}}
:::Increases Long Ranged Physical Damage by an additional 3% per 3 refine rate of weapon.
|-
| style="text-align: center;" |{{Card |id=300265 Regenschirm Scientist Card}}
| style="text-align: center;" |Weapon Card
| style="text-align: left;" |
:MATK + 5%
:[+ Two-Handed Staff]
::Increases All Property Magical Damage + 10%.
::Increases All Property Magical Damage by an additional 2% per 3 refine rate of weapon.
::<span style="color: green;"><nowiki>[</nowiki>Level Required >= 200 & Warlock<nowiki>]</nowiki></span>
:::Increases All Property Magical Damage by an additional 3% per 3 refine rate of weapon.
|-
| style="text-align: center;" |{{Card |id=300266 Unknown Swordsman Card}}
| style="text-align: center;" |Armor Card
| style="text-align: left;" |
:MAXHP + 15%.
:[+ {{Item List |id=4352 | item=<nowiki>[</nowiki>MVP<nowiki>]</nowiki> Boss Egnigem Card}} & Swordsman Class]
::Increases Melee and Long Ranged Physical Damage + 10%.
::Increases MAX HP, Melee, and Long Ranged Physical Damage by an additional 2% per 4 refine rate of Armor and Footgear.
|-
|}
<br clear="all">
=See Also=
*[[Instances]]
[[Category:Instances]]
[[Category:Enchantments]]

Edição atual tal como às 01h51min de 4 de junho de 2022

EDDA Bioresearch Laboratory
EDDA Bioresearch Laboratory.png
Requisitos mínimos
Nv. de Base: 170
Ponto Inicial: Gerenciador de Instâncias
Grupo: Sim
Itens: -
Premiação
Itens: 19439.png Vicious Mind Aura
25787.png Biological Experiment Fragments
25786.png Biological Research Documents
Moedas: 5 25204 A.png Moedas de Instância
Informações
Reset: Todo dia 00h
Chefe da Instância: Unknown Swordsman


Visão Geral

O Edda Bioresearch Laboratory (Biolab) relembra os eventos ocorridos durante os experimentos de Rekenber com Wolfchev. Você poderá reviver os últimos momentos da Expedição Não Oficial Rune Midgard, nomeadamente Seyren Windsor, Kathryne Keyron, Margaretha Sorin, Howard Alt-Eisen, Cecil Damon e Eremes Guile. A história explica como esses heróis perderam sua humanidade e ganharam tanto poder, depois que seus corações foram implantados com um Núcleo de Batalha.

Por enquanto, porém, você encontrará Sierra Morris e Nina. Eles estão na entrada do laboratório enterrado, em Yuno. Graças aos Registros Virtuais que foram descobertos, você pode interpretar as memórias daqueles que morreram no Biolab. No entanto, interpretar os registros é perigoso e suas ações podem fazer você parecer suspeito para aqueles que estão nas memórias. Se isso acontecer, o Sierra aparecerá e o guiará pela instância.







Modo Combate

Modo de Combate
O Combat Mode é muito parecido com o Expedition Mode, mas sem a história. Além deste novo modo, ele tem uma luta extra com um MVP que tem a chance de te dar 19439.png Vicious Mind Aura, além de outras coisas, e gera uma caixa que recompensa 1 arma aleatória para cada membro do grupo. Sierra também o recompensará com alguns itens para encantar suas armas se o MVP for morto com sucesso e você falar com ela

Passo a Passo

  1. Gere a Instância através do Gerenciador de Instâncias
  2. Assim que você entrar, espere por todos os membros do grupo antes de falar com Sierra. Apenas o líder do grupo poderá falar com ela.
  3. Quando todos estiverem dentro, falar com Sierra teletransportará todos os membros para a sala presidencial.
  4. Primeira Zona:
    • Depois de matar os inimigos, você será teleportado para a próxima área.
    • Tenha cuidado com os dispositivos de gás que colocarão os membros do seu grupo para dormir.
  5. Segunda Zona:
    • Assim que o grupo entrar nesta nova zona, os monstros aparecerão no nordeste.
    • Depois que todos estiverem mortos, caminhe em direção ao norte onde mais monstros esperam por você.
    • Depois que eles forem mortos, caminhe para a esquerda até encontrar a última seção com monstros.
  6. Terceira Zona:
    • O grupo inteiro irá aparecer em uma seção com monstros. Mate-os e depois vá para o canto superior direito.
    • Continue andando para a esquerda enquanto mata tudo o que vê em seu caminho.
  7. Quarta Zona:
    • Como na zona anterior, mate todos os monstros ao redor para avançar para a próxima seção.
    • Se você ficar cego, procure um dispositivo próximo chamado Vision Device que o removerá para você. Alternativamente, você pode usar @refresh para remover a cegueira.
    • Na próxima seção, caminhe para o sul e mate todos os monstros. Faça o mesmo no norte e caminhe para o leste para a seção final com monstros.
  8. Quinta Zona:
    • Mate todos os monstros na sala que farão com que as chamas da barricada desapareçam.
    • É muito fácil transformar um sucesso em fracasso nesta zona por não seguir este conselho.
    • Existem 4 áreas para ter muito cuidado, 2 de cada lado.
    • Cada seção envolve os membros dentro com monstros. Se você não quiser transformar uma corrida em um fracasso, caminhe junto com os membros do seu grupo para garantir membros suficientes que possam matar esses monstros ou a instância pode acabar ali mesmo.
    • Depois que todas as seções forem limpas, toda a parte será chamada para uma nova zona.
  9. Sexta Zona
    • Mate todos os monstros que aparecem para avançar para a próxima seção.
    • Faça com que alguns membros se movam para baixo logo após a geração para evitar serem mortos pelos Nameless Swordsmans.
    • Na próxima seção, caminhe para o norte e mate todos os monstros que parecem avançar para a zona final.
  10. Sétima Zona:
    • Tenha cuidado com esta zona, há muitos inimigos perto de onde você spawna. Se você está lutando, o canto inferior direito deve ter a menor quantidade de inimigos.
    • Mate tudo o que gerou.
    • Depois disso, a Sierra aparecerá.
    • Verifique se todos estão vivos e fale com Sierra para ser teleportado para o necrotério onde o MVP espera por você
  11. MVP:
    • Assim que entrar, fale com Sierra à sua direita para prosseguir com a instância. Em seguida, caminhe para o norte até entrar em uma grande sala e espere pelos membros restantes do seu grupo.
    • AVISO - Se você não esperar por todos antes que o MVP apareça, esses membros não poderão saquear as recompensas da instância nem ajudá-lo com isso.
    • Assim que todos estiverem lá, fale com o Sierra para começar a luta. A área será bloqueada e ninguém mais poderá entrar na sala.
  12. Depois de matar o MVP, pegue sua arma aleatória da caixa do tesouro e fale com Sierra. Você será recompensado com 15 25787.png Biological Experiment Fragments e 9 25786.png Biological Research Documents para encantar as armas

Monstros

Imagem Nome Nível HP Tamanho / Raça / Propriedade
20543.png
Regenschirm Scientist 172 1.469.107 Médio / Humanoide / Neutro 2
20542.png
Rekenber Guard 176 1.475.486 Médio / Humanoide / Neutro 2
20541.png
Rekenber Senior Guard 174 1.475.486 Médio / Humanoide / Neutro 2
20537.png
Unknown Swordsman 176 1.519.762 Médio / Humanoide / Fogo 2
20538.png
Nameless Acolyte 176 1.500.486 Médio / Humanoide / Sagrado 2
20539.png
Nameless Merchant 175 1.507.840 Médio / Humanoide / Fire 3
20536.png
Nameless Swordsman
Mvp.png
180 75.000.000 Médio / Humanoide / Fogo 2



Equipamentos

Vicious Mind Aura

19439.png Vicious Mind Aura dropa do MVP, Nameless Swordsman, com 0,5% de chance.

Armas

As armas são obtidas aleatoriamente no final do 'Modo de Batalha' e também através da 23992.png Bio Weapon Box (Drop do MVP)

Armas
21051.png Volar [2] 28044.png Agudo Filo [2] 18185.png Sharp Star [2] 16094.png Gene Rod [2] 1866.png Dedicated Bandage [2]
21052.png Vernan [2] 28042.png Ripper Cross [2] 18187.png Falken Shooter [2] 28767.png Jack the Knife [2] 16096.png Bright Pendulum [2]
32023.png Argen Blanco [2] 26158.png Crimson Rose Stick [2] 18186.png Aiming Bow [2] 28768.png Platinum Dagger [2] 18188.png Wind Gale [2]
1333.png Golden Wrench [2] 2055.png Staff of Miracle [2] 32350.png Farthezan [2] 18184.png Rapid Fire [2] 26212.png Heart Whip [2]
16092.png Engine Pilebunker [2] 2056.png Gravitation Staff [2] 32024.png Harve [2] 28633.png Boltijin [2] 26213.png Scarlet Ribbon [2]
28138.png Maxi Spanner [2] 26161.png Penitentia [2] 32025.png Fortridge [2] 26159.png Psychic Spear Rod [2] 32107.png Black Circle [2]
28765.png Judgment Slasher [2] 2057.png Adorare Staff [2] 32351.png Estal [2] 26160.png Dust Grave [2] 32108.png Antique Cello [2]
28766.png Repent Slasher [3] 16095.png Lucis Flail [2] 16093.png Coolant Injection [2] 1865.png Raging Dragon Fist [2]

Encantamentos

Custos de encantamento

Todas as armas podem ser encantadas por Lavian , do lado de fora da entrada, um slot de encantamento por vez..

Os encantamentos custam 25787.png Biological Experiment Fragments e 25786.png Biological Research Documents .

Ao encantar uma arma, você terá 3 opções diferentes:

Encantamento Geral - Opção mais barata, alta chance de falhar e tem chance de quebrar a arma.

Encantamento Avançado - Opção mais cara, baixa chance de falhar, não tem chance de quebrar a arma.

Encantamento Determinado - Opção cara, permite que você escolha o encantamento final desejado. Funciona apenas para o 3º Slot.

Nota - O custo de encantamento se aplica por slot de encantamento. Se não houver encantamento na arma, você primeiro encantará o 4º slot. Uma vez que haja um encantamento no 4º slot, você também pode adicionar um encantamento ao 3º slot conforme a tabela abaixo. Você não pode adicionar um encantamento ao 3º slot sem ter um no 4º slot.

Tipo de encantamento Custo Slot Chance de Falha Chance de Destruir Encantamentos
Encantamento Geral x50 25786.png Biological Research Document

x50 25787.png Biological Experiment Fragment

4º Slot 30% 5%
3º Slot 50% 20%

30% de chance de obter um encantamento especial aleatório

 
Encantamento Avançado x500 25786.png Biological Research Document

x500 25787.png Biological Experiment Fragment

4º Slot 10% Não tem chance de destruir a Arma
3º Slot 30% Não tem chance de destruir a Arma

70% de chance de obter um encantamento especial aleatório

 
Encantamento Determinado x5000 25786.png Biological Research Document 3º Slot Não tem chance de falhar Não tem chance de destruir a Arma Você poderá escolher o encantamento especial desejado

Encantamentos Especiais

Imagem Nome Imagem Nome
29594.png Seyren's Memory 29596.png Eremes's Memory
29595.png Howard's Memory 29598.png Kathryne's Memory
29599.png Margaretha's Memory 29601.png Randel's Memory
29600.png Cecil's Memory 29602.png Flamel's Memory
29603.png Gertie's Memory 29606.png Trentini's Memory
29604.png Celia's Memory 29607.png Alphoccio's Memory
29605.png Chen's Memory